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scripts/dice.pyxl
and Dice example programscripts/3D.pyxl
to scripts/mat3x3.pyxl
is_NaN()
to is_nan()
(but retained old spelling for backwards compatibility)hit-10.sound.json
, hit-11.sound.json
touch.hover
and specification and become nil
when theretouch.aa
(was broken by recent GPU multithreading)Published by morgan3d 7 months ago
find_path()
, hsv()
, draw_text()
artist_hsv_to_rgb()
3D.pyxl
random_key()
random_value(object)
MAT3x3_ORTHONORMALIZE()
3D.pyxl
to follow quadplay naming conventionsXYZ_DOT_XYZ()
intrinsicPublished by morgan3d 10 months ago
Published by morgan3d 12 months ago
Published by morgan3d about 1 year ago
Published by morgan3d about 1 year ago
game_frames == -1
at top level and in the start mode enter()
Published by morgan3d about 1 year ago
Published by morgan3d over 1 year ago
Published by morgan3d over 1 year ago
scripts/platformer.pyxl
mini-librarysprite.mean_color
override_color
and override_blend
arguments to draw_map()
ray_intersect_map()
per-pixel callback and ray shorteningsprite_transfer_orientation()
map.offset
in the runtime APIray_intersect_map()
using incorrect pixel coords for transformed mapsparticles_spawn_from_entity()
in particles.pyxl
Published by morgan3d over 1 year ago
callback
for add_frame_hook()
receiving a frames left valuePublished by morgan3d almost 2 years ago
Published by morgan3d almost 2 years ago
Published by morgan3d about 2 years ago
Published by morgan3d about 2 years ago
Published by morgan3d about 2 years ago
Published by morgan3d over 2 years ago
Published by morgan3d over 2 years ago
Published by morgan3d over 2 years ago
- Renamed blend_mode ⇒ color_blend
- Renamed opacity ⇒ 1 - motion_blur
- Replaced background with a combination of burn_in for phosphor glow and border clamping of the frame for filling exposed background regions
Published by morgan3d over 2 years ago
Published by morgan3d over 2 years ago