Electrodynamics is a mod that brings realistic, world-based science and technology into Minecraft along with some other additions.
OTHER License
Bot releases are visible (Hide)
Published by aurilisdev almost 5 years ago
Version 1.5.4 build 6
Published by aurilisdev about 5 years ago
Version 1.5.4 build 3
Better antimatter generation. Now based on speed
Fix that the mod doesnt work on servers
Published by aurilisdev about 5 years ago
Version 1.5.4 build 2
Fixes antimatter item names.
The consealed status of the fortron field projector works better now and is more consistant
Improve the control panel so it checks 8 blocks in a line behind it instead of having to be a part of the reactor
containment build.
Fix issues with the centrifuge model
Published by aurilisdev about 5 years ago
Version 1.5.4 build 1
Stop using the siren texture for everything and use iron bars instead.
Fix bug with block icons for blocks with metadata - code change 5
Only show electric item durability when they are neither empty nor filled.
Add new circuit press! (Can now craft circuits ALOT easier)
Add new circuit press NEI support!
Remove old cable render and change it to a better item texture.
Fix bug where the physica command with an argument "item" would not work. - code change 10
Change superconductive names to superconductor
Add new effect for forcefield previews so it doesnt hover from nothing.
Fix explosion api bugs
Improve fortron field sealed code and isInField methods. Now saves status when unloaded.
Change particle accelerator texture.
Split texture system for all of the submods so they aren't connected anymore
1 Add asset method in EnumConductorType.java so it can be used more in general.
2 Rename Location.java to GridLocation.java
3 Rename Method getElectricityUsage() in ITileBasePowered to getPowerUsage()
4 Rename TONS of files and make them lowercase so it is easier to update to newer versions of minecraft.
5 Add getIconFromDamage() in ItemBlockMetadata.java
6 Improve equals method in GridLocation.java
7 Implement new and improved recipe system that is shared across all blocks that have recipes in them like machines. This can be implemented with other mod apis in the future.
8 Unoverride fields in the TileBase.java
9 Add alot better enum for the BlockElectricFurnace
10 Stop using getItemInUse() in CommandPhysica.java and change to getCurrentEquippedItem()
11 Add alot better enum for the BlockBatteryBox
12 Change battery box power system
Published by aurilisdev about 5 years ago
Published by aurilisdev about 5 years ago
Version 1.5.1 build 0
Published by aurilisdev about 5 years ago
Version 1.4.6 build 5
Add a config option that allows you to modify other mods's visuals to use watt ticks instead of RF. This only works on mekanism currently and is on by default.
Decrease turbine max rf so it actually holds the max steam * energy and not the max value of an integer.
Optimize models themselves.
Add a battery box. This has three sub-blocks which is the "Battery Box", the Advanced "..." and the Elite "...".
Fix that the world was generating lead blocks instead of lead ore.
Fix bugs with the coal generator.
Add custom textures for all the machines. They now use a set of defaults plus whatever they use that is different.
Add an electric furnace. This works the same as a normal furnace except that it is faster and uses electricity to run
Remove wattticks from the waila integration.
Optimize model rendering.
Separate wattticks into watt ticks. This also applies to watt seconds and watt hours.
Improve quantum cell texture.
Improve electromagnetic cell texture.
Improve steel ingot texture. Made it darker.
Remove useless code in the CommonProxy.java
Move all source code in the old src/main and separate it. Now there are two new folders, src/core and src/resources.
Stop using ForgeDirection.class in all the places that we can. We now use the custom 'Face.java' This is because of the changes in future MC versions.
Stop using X,Y,Z in all the tileentities that we can. We now use the custom Location class. This is because of the changes in future MC versions.
Stopped accessing worldObj directly. This is also an "abstraction" layer to the old code.
Stopped using the tessellator in most classes and we now use a wrapper for it. This is also an "abstraction" layer to the old code.
Add a custom model loader so that we can continue to use obj models in the future.
Add an abstraction layer for sides in sided inventories.
Remove massive amounts of code frop the javax.vecmath api. We dont need this here? Only used once. Changed to Vector3f's from elsewhere.
Made packet ids more consistant.
Move relative rotation stuff into the face class itself.
Remove parts of the cofhcore api as we dont need it.
Published by aurilisdev over 5 years ago
Version 1.4.5 build 4
Published by aurilisdev over 5 years ago
Version 1.4.4 build 1
Published by aurilisdev over 5 years ago
Version 1.4.3 build 13
Published by aurilisdev over 5 years ago
Version 1.3.3 build 1
Fix recipe where lead ore smelted into steel ingot
Add forcefield render class for beams.
Move all beam rendering into the renderworldlast event so they dont remove tileentities behind them on render.
Fix overlapping text in the fortron field constructor gui.
Optimize beam rendering.
Change location vector name.
Change getLocation name in tiles to getBlockLocation.
Improve vectorclasses for memory.
Remove blockLead from the oredictionary.
Change forcefield texture to the old one with some animations so it isnt static.
Add reinforced hazmat armor.
Add custom renderer for neutron capture chamber items so they render correctly in inventories.
Optimize radiation code.
Spread radiation in a circle instead of a square out of the melted reactor.
Fix power generation with lava only
Cleanup code
Published by aurilisdev over 5 years ago
Version 1.3.2 build 9
Increase the melted reactor radioactivity size
Optimize lead incasement and increase the radius. The lead must now be at the fourth layer away from the reactor.
Add more support for radioactive blocks in the oredictionary including metadata. This will make sure that mods that support this actually uses the most radioactive versions of the block. An example is ICBM-Classic.
Tripled the radiation emitted from radioactive blocks and add particle effects.
Fix NEI integration for the chemical extractor. Shows uranium ores properly now from every mod in the game that is running.
Fix NEI integration for the chemical boiler. Shows uranium ores properly now from every mod in the game that is running.
Update fortron field texture so that the top actually tiles with the sides properly.
Update fortron field texture.
Add a preview to the fortron field constructor so it shows an illustration of the mode selected above itself. It also glows at this stage.
Update the fortron machine block's GUIs so they have toggle buttons.
Add proper support for physica nuclear physics in the fulmination handler. Can be used without having nuclear physics installed.
Add blockLead to the oredictionary. This adds support for other mods to use the lead blocks in Physica.
Update the block lead recipe so it uses lead plates as well.
Actually add whitelist/blacklist toggle in the interdiction matrix.
Optimize rendering for the fortron field constructor.
Add custom status message in the fortron field constructor. Now shows what it is doing currently.
Optimize memory consuption in the beam renderer ALOT. This is by 1000% or more by default and if you are using more than just a couple machines this helps the memory consuption that these blocks use ALOT.
Add better build scripts. Only important for developers.
Published by aurilisdev over 5 years ago
Version 1.0.0.3
Fix issue with radiation potion where it would show another potion.
Update PhysicaAPI
Optimize the turbine model and its render class
Update radioactive dirt, grass and stone spread code so they all share the same code. It is also more dynamic and works better.
Add the radioactive grass to the ore dictionary. Can now be integrated into other mods like ICBM
Optimize fission reactor steam generation a lot.
Made the fission reactor steam generation radius bigger. Is now a 5x5 area like in the old Atomic Science.
Remove laggy code in the fusion reactor.
Fix crash in insertable control rods. Move client code to the client only.
Optimize plasma and make it degenerate slower. Won't spread until 1 second has passed now.
Improve turbine power generation. Will now work more dynamically and only generate what it should generate. Was producing power for all turbines even though only one was actually getting steam.
All turbines that are part of a big turbine will now show the main turbine's power storage instead of its own.
Fix crashes with the radiation potion for other mods.
Update hardness for all blocks in the forcefield mod. They are now harder and will survive more.
Add more debug code and made it so that only operators can see debug messages.
Fix steel plate recipe so you can use steel from other mods as well.
Add another slot to the quantum assembler. There will now be one input and one output slot. This will make it possible for you to "dupe" items that have nbt tags. However, when you do this the nbt will be removed. Examples of this can be a block with an inventory or an item with a custom inventory when you use it.
Fix crash with the chemical boiler recipe.
Increase radiation radius. Is now calculated by "temperature / 300.0".
Buff hazmat suit durability.
Improve turbine texture so that the turbine blades have a contrast in comparison with the rest.
Made turbine spin slower.
Buff hardness on the gas centrifuge, chemical boiler, chemical extractor, fission reactor, fusion reactor, insertable control rod, neutron capture chamber, particle accelerator, quantum assembler and turbine blocks.
Remove the "ingotUranium" key from the ore dictionary for uranium-235. This made uranium processable in other mods. This is not supposed to be the purpose.
Optimize and improve fission reactor particle generation alot.
Made radiation last longer for the melted reactor.
Added incasement code for the fission reactor so now it won't irradiate if it encased by a suitable block. The only ones that work currently are lead blocks.
Add lead ingots.
Add a block of lead.
Add lead ore.
Add lead ore generation options in the config.
Add lead plate.
Fix that uranium ore from other mods wouldn't work with Physica if the metadata was higher than 0.
Change turbine sound slightly so they work better with minecraft.
Improve the control rod's item render in the player inventory.
Update thermometer so it will show what it signals at every time you right click it and not just when you change it.
Change fission reactor water boiling particle generation. Will now create smoke particles and sounds.
Revert commit "926954b150af7fc45c925272624309900271067f".
Update code formatting to C style.
Cleanup code.
Published by aurilisdev over 5 years ago
Changelog:
Published by aurilisdev over 5 years ago
Changelog: