EndlessIDs

A rewrite of NotEnoughIDs for 1.7.10 with even more IDs!

OTHER License

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EndlessIDs - Latest Release

Published by github-actions[bot] 2 months ago

Added compat

  • Climate Control

Related issues:
#185
#189

EndlessIDs -

Published by github-actions[bot] 3 months ago

Added compat

  • Matter Megadrive
  • Hbm's Nuclear Tech Mod PRISM radiation

Fixed

  • Crash with hodgepodge
EndlessIDs - 1.5.1

Published by github-actions[bot] 4 months ago

  • More robust item ID saving
  • Safer DataWatcher logic

Mod compat:

  • Fixed crash with HodgePodge
  • Matter Overdrive compat (reported on discord)
  • Old World Generation compat (#176)
  • Nostalgic World Genration compat (#158)
  • ThutMods compat (#175)
EndlessIDs - 1.5.0

Published by FalsePattern 4 months ago

  • Fixed a bunch of crashes when loading vanilla / NotEnoughIDs worlds
  • Ported over the block metadata harvest level fixes from NotEnoughIDs Unofficial
  • Fixed LOTR mod compatibility
  • Fixed DataWatcher extension
  • Upgraded to latest FalsePatternLib ASM, class loading should now be significantly faster
  • Added compatibility with NotEnoughIDs Unofficial worlds
EndlessIDs - 1.5 Beta 3

Published by github-actions[bot] 7 months ago

Fixed a startup time crash with ASJCore on dedicated servers

EndlessIDs - 1.5 Beta 2

Published by github-actions[bot] 10 months ago

Updated to ChunkAPI 0.5

NOT COMPATIBLE WITH ChunkAPI 0.4 or older!

EndlessIDs - 1.5 Beta 1

Published by github-actions[bot] 11 months ago

  • Updated to ChunkAPI 0.4.0
  • Fixed the entity id extension corruption, it should work now.

With ChunkAPI 0.4, the game will now prompt you to make a backup when you open an old world for the first time. With this change, we're now confident enough to promote 1.5 into Beta phase.

EndlessIDs - 1.5-alpha0010

Published by github-actions[bot] about 1 year ago

DO NOT USE

This has test code in it that will 99.99% corrupt your world!

EndlessIDs - 1.5 Alpha 9

Published by github-actions[bot] about 1 year ago

  • Item ID ranges are now configurable
  • Improved the registry performance by a LOT (see the enableRegistryPerformanceTweak config property for more information)

Note: The countCorrectionBits config property has been deprecated and replaced with 2 new properties!

EndlessIDs - 1.5 Alpha 8 Hotfix 2

Published by github-actions[bot] about 1 year ago

Fixed compatibility with DragonAPI V32

NOTE:
This release is known to be broken with ChromatiCraft V32c, DO NOT CREATE AN ISSUE ABOUT THIS!

It is already fixed in a development commit of CC and will work properly in the next release of cc (be it V32d, V33, whatever)

(If you create an issue about this your account will be permanently blocked from all of my repositories.)

For the nerds:
The DragonAPI patch of EndlessIDs has been completely removed, the code that was causing the problems with mixins has been properly fixed upstream.
https://github.com/ReikaKalseki/ChromatiCraft/commit/c12d27fb8d0594c619de2f63c54e591b84d60d49, Auxiliary/ChromaASMHandler.java

EndlessIDs - 1.5 Alpha 8 Hotfix 1

Published by github-actions[bot] over 1 year ago

Alpha 8 changes:

  • Fixed a regression that caused some mods to fail catastrophically (see #114 and #121)
  • Added compatibility for loading Not Enough IDs worlds. This is a one-way upgrade, cannot be undone. (#123)

Hotfix changes:

  • Fixed a crash at startup when running without mixin debugging (#124)
EndlessIDs - 1.5 Alpha 8 [BROKEN]

Published by github-actions[bot] over 1 year ago

  • Fixed a regression that caused some mods to fail catastrophically (see #114 and #121)
  • Added compatibility for loading Not Enough IDs worlds. This is a one-way upgrade, cannot be undone. (#123)
EndlessIDs - 1.5 Alpha 7

Published by FalsePattern over 1 year ago

Added compat patches:

  • Dimensional Doors
  • Restructured
  • Industrial Revolution by Redstone Rebooted

Removed LOTR from the list of supported mods until it's fixed.

EndlessIDs - 1.5 Alpha 6

Published by FalsePattern over 1 year ago

(Manual release because CI broke again)

This release is not as big as the previous alphas in terms of features, but there was a huge change in the codebase that might have caused some stuff to behave differently, so i'm making a release.
Backup your worlds, no warranty, might corrupt saves, yadda yadda, you know the drill.

  • Item ID crash fixed
  • Refactored a major pain point in the codebase (block id, metadata, and biome ID networking/storage), and migrated the logic to work on top of ChunkAPI

Notice for CurseForge users (as of 2023-04-01): You need to grab ChunkAPI from github until it gets verified.

EndlessIDs - 1.5 Alpha 5

Published by github-actions[bot] over 1 year ago

Optimized the way block IDs and metadatas are stored. The RAM usage, savefile size, and network load in multiplayer should be closer to vanilla now.

EndlessIDs - 1.5 Alpha 4

Published by github-actions[bot] over 1 year ago

Broken release, use 1.5 alpha 5

EndlessIDs - 1.5 Alpha 3

Published by github-actions[bot] over 1 year ago

Block metadatas have been extended from 16 to 65536 (4 bits to 16 bits).

As an experimental demo feature, you can toggle a (highly dangerous) setting in the config called extendRedstone, which makes the maximum redstone signal strength configurable using the maxRedstone setting (up to a strength of 127, anything higher caused insane lag and crashes on my test instance)

EndlessIDs - 1.5 Alpha 2

Published by github-actions[bot] over 1 year ago

Made all of the extensions fully modular.
You can now toggle all of them separately in the config.
Note that turning off a config and then loading a world that had that config set will CORRUPT the world, so these should only be changed by modpack designers.

Toggleable modules (see the config for more info):

  • BlockItem Extension
  • Biome Extension
  • DataWatcher Extension
  • Enchantment Extension
  • Potion Extension
EndlessIDs - 1.5-alpha0001

Published by github-actions[bot] almost 2 years ago

BACKUP YOUR WORLD, THERE'S A 99% CHANCE THIS BUILD WILL CORRUPT SAVES!!!!!!!!!!!

Extended potion IDs to 65536
Extended enchantment IDs to 32768

EndlessIDs - 1.4.1

Published by github-actions[bot] almost 2 years ago

Fixed a crash with RWG

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