FallingTree

Minecraft mod to make the trees fall in one cut

LGPL-3.0 License

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74
Committers
16

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FallingTree - 1.16.1-2.2.1

Published by Rakambda about 4 years ago

  • Remove some useless logs in the console.

  • Add an option speed_multiplicand to modify the breaking speed of the log.

  • Improve shift_down mode for big trees.

FallingTree - 1.16.1-2.2.0

Published by Rakambda about 4 years ago

  • Add an option ignore_tools to ignore tool detection (this has the same effect as whitelisting everything, including empty hand).
  • Add an option break_mode to choose how to break the tree. INSTANTANEOUS is the default and what you have been using up to now. Though there is a new addition, SHIFT_DOWN, where instead of breaking everything, the log will slowly fall to the ground as you chop it.
FallingTree - 1.16.1-2.1.8

Published by Rakambda about 4 years ago

  • Add new license field in mod description
  • On servers the mod is now only required server-side (so clients can join without the mod)
FallingTree - 1.15.2-2.1.7

Published by Rakambda about 4 years ago

  • Remove ignoreDurabilityLoss, it wasn't working anyway since b5122b87c09e137e95402b14d2621b190bae646b as the event isn't cancelled anymore
  • Fix an issue where 1 more durability is applied on the tool
  • Setting damage multiplicand to 0 will have the effect of taking away 1 durability on the tool per cut (#12
  • Add option in the configuration (break_in_creative) to cut down trees even when in creative
  • Add an option (minimum_leaves_around_required default 0) to tell how many leaves blocks should be at the top of the tree to apply the mod. This should be useful if you want to break only trees an not your houses. Set it to something like 3 and the whole log stack will be cut only if there's at least 3 leaves next to the top most log.
FallingTree - 1.16.1-2.1.7

Published by Rakambda about 4 years ago

  • Add an option (minimum_leaves_around_required default 0) to tell how many leaves blocks should be at the top of the tree to apply the mod. This should be useful if you want to break only trees an not your houses. Set it to something like 3 and the whole log stack will be cut only if there's at least 3 leaves next to the top most log.
FallingTree - 1.16.1-2.1.6

Published by Rakambda over 4 years ago

  • Add option in the configuration (break_in_creative) to cut down trees even when in creative
FallingTree - 1.16.1-2.1.5

Published by Rakambda over 4 years ago

  • Remove ignoreDurabilityLoss, it wasn't working anyway since b5122b87c09e137e95402b14d2621b190bae646b as the event isn't cancelled anymore
  • Fix an issue where 1 more durability is applied on the tool
  • Setting damage multiplicand to 0 will have the effect of taking away 1 durability on the tool per cut (#12)
FallingTree - 1.16.1-2.1.4

Published by Rakambda over 4 years ago

  • Port to 1.16.1.
FallingTree - 1.15.2-2.1.4

Published by Rakambda over 4 years ago

  • Do not cancel event so other mods can see it. Project MMO should now gather stats about the broken log (#11).
FallingTree - 1.15.2-2.1.4b1

Published by Rakambda over 4 years ago

  • Do not cancel event so other mods can see it (#11)
FallingTree - 1.15.2-2.1.3

Published by Rakambda over 4 years ago

  • Add whitelist/blacklist for leaves.
FallingTree - 1.15.2-2.1.2

Published by Rakambda over 4 years ago

  • Apply silk touch effect (useful if whitelisting mushrooms for example).
FallingTree - 1.15.2-2.1.1

Published by Rakambda over 4 years ago

  • Add new configuration tools > damage_multiplicand to control how much damage the tools take (#9).
FallingTree - 1.12.2-2.1.0

Published by Rakambda over 4 years ago

  • Backport to 1.12.2
FallingTree - 1.15.2-2.1.0

Published by Rakambda over 4 years ago

  • Refactor configuration by using categories thus making it a bit clearer than having everything stacked up at the same place. (/!\ You may have to redo your configuration if you changed values so back up the configuration before updating in order to copy values after)
  • Break leaves without sound when using force breaking leaves (the option with the radius) to avoid breaking your ears (#7)
FallingTree - 1.15.2-2.0.4

Published by Rakambda over 4 years ago

  • Delay breaking leaves by a few ticks making (fixes #6)
FallingTree - 1.14.4-2.0.3

Published by Rakambda over 4 years ago

  • Backport 1.15 features
    • Add an option in the config to instantly break leaves (defaults to false).
    • Added an option to force destroy leaves withing a certain radius. This will be applied from one of the top most log blocks and will destroy all leaves within it (including leaves that shouldn't despawn because another tree is too close, or because they've been placed by a player).
FallingTree - 1.15.2-2.0.3

Published by Rakambda over 4 years ago

  • Added an option to force destroy leaves withing a certain radius. This will be applied from one of the top most log blocks and will destroy all leaves within it (including leaves that shouldn't despawn because another tree is too close, or because they've been placed by a player). (#5)
FallingTree - 1.15.2-2.0.2

Published by Rakambda over 4 years ago

  • Port to 1.15.2
FallingTree - 1.15.1-2.0.2

Published by Rakambda almost 5 years ago

  • Fix #3: Leaves won't break when break_leaves = true and a tree grows naturally
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