MajruszsProgressiveDifficultyMod

Minecraft modification that progressively increases the game difficulty over time.

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MajruszsProgressiveDifficultyMod - Majrusz's Progressive Difficulty 1.9.10 (1.20.1)

Published by Majrusz 6 months ago

MajruszsProgressiveDifficultyMod - Majrusz's Progressive Difficulty 1.9.9 (1.20.1) Latest Release

Published by Majrusz 8 months ago

MajruszsProgressiveDifficultyMod - Majrusz's Progressive Difficulty 1.9.8 (1.20.1)

Published by Majrusz 8 months ago

MajruszsProgressiveDifficultyMod - Majrusz's Progressive Difficulty 1.9.7 (1.20.1)

Published by Majrusz 9 months ago

MajruszsProgressiveDifficultyMod - Majrusz's Progressive Difficulty 1.9.6 (1.20.1)

Published by Majrusz 10 months ago

MajruszsProgressiveDifficultyMod - Majrusz's Progressive Difficulty 1.9.5 (1.20.1)

Published by Majrusz 10 months ago

MajruszsProgressiveDifficultyMod - Majrusz's Progressive Difficulty 1.9.4 (1.20.1)

Published by Majrusz 10 months ago

MajruszsProgressiveDifficultyMod - Majrusz's Progressive Difficulty 1.9.3 (1.18.2)

Published by Majrusz 11 months ago

MajruszsProgressiveDifficultyMod - Majrusz's Progressive Difficulty 1.9.2 (1.20.1)

Published by Majrusz 11 months ago

MajruszsProgressiveDifficultyMod - Majrusz's Progressive Difficulty 1.9.1 (1.20.1)

Published by Majrusz 11 months ago

MajruszsProgressiveDifficultyMod - Majrusz's Progressive Difficulty 1.9.0 (1.20.1)

Published by Majrusz 11 months ago

MajruszsProgressiveDifficultyMod - Majrusz's Progressive Difficulty 1.8.1 (1.18.2)

Published by Majrusz about 1 year ago

  • fixed bug with Soul Jar not applying mine speed bonus properly (reported by @bomasborber)
  • fixed crash on startup (reported by @Inf0214)
  • fixed bug with certain treasure bags being available in survival mode even if they were disabled (reported by @Bosskiller2001)
MajruszsProgressiveDifficultyMod - Majrusz's Progressive Difficulty 1.8.1 (1.19.2)

Published by Majrusz about 1 year ago

  • fixed bug with Soul Jar not applying mine speed bonus properly (reported by @bomasborber)
  • fixed crash on startup (reported by @Inf0214)
  • fixed bug with certain treasure bags being available in survival mode even if they were disabled (reported by @Bosskiller2001)
MajruszsProgressiveDifficultyMod - Majrusz's Progressive Difficulty 1.8.1 (1.20.1)

Published by Majrusz about 1 year ago

  • fixed bug with Soul Jar not applying mine speed bonus properly (reported by @bomasborber)
  • fixed crash on startup (reported by @Inf0214)
  • fixed bug with certain treasure bags being available in survival mode even if they were disabled (reported by @Bosskiller2001)
MajruszsProgressiveDifficultyMod - Majrusz's Progressive Difficulty 1.8.0 (1.18.2)

Published by Majrusz about 1 year ago

  • changed required Majrusz Library version from 4.3.0+ to 5.0.0+
  • added few lightning strikes at the beginning of each Undead Army wave
  • readded Giant
  • added Scroll of Evoker Fangs to Raid Treasure Bag
  • added Scroll of Sonic Boom to Warden Treasure Bag
  • added 6th wave to Undead Army on Master Mode
  • added check to block Undead Army when game rule disableRaids is set to true (suggested by @otto)
  • added possibility to apply Armor Trims to Enderium Armor
  • added support for disabling mobs by their mod id (suggested by @xylion)
  • added Skeletons and Strays to Undead Army patrol
  • added command /summongroup to summon any mob group
  • added separate config group for Bleeding related features
  • added Bleeding chance to Bow and Crossbow tooltips
  • added possibility to customize Bleeding chance per each item (suggested by @midasmischief)
  • added custom soul colors to Soul Jar
  • added ability for Tattered Boots to allow for walking on powdered snow (suggested by @cookiefolf)
  • added Glass Regeneration effect
  • added 10% chance for any rabbit to spawn as The Killer Bunny on Expert Mode (suggested by @twilightopey)
  • added parameter to only count undead spawned naturally towards the Undead Army progress (thanks to @Peashooter101)
  • added parameter for Undead Army warning (thanks to @Peashooter101)
  • added German translation (thanks to @florian-berger)
  • added Traditional Chinese translation (thanks to @zacky0904)
  • added Ukrainian translation (thanks to @unroman)
  • increased monster spawn rates by 10% on Expert Mode and 20% on Master Mode (suggested by @Sadzony and @danieloxor)
  • increased chance to spawn Undead Army Patrol from 6.25% to 10%
  • increased Cursed Armor armor piece drop chance from 10% to 20%
  • increased Soul Jar armor bonus from 2 to 3
  • increased Recall Potion amount in Raid Treasure Bag from 2-5 to 4-8
  • increased Bleeding Immunity duration applied by Golden Bandage from 60s to 90s
  • decreased chance to spawn Skeleton group from 25% to 10%
  • decreased double loot chance on Expert Mode from 20% to 10%
  • decreased double loot chance on Master Mode from 40% to 20%
  • decreased health and damage bonuses from 15% to 10% on Expert Mode and from 30% to 20% on Master Mode
  • decreased health and damage night bonus multipliers from x2 to x1.5
  • decreased amount of enchanted items on lower waves of the Undead Army
  • decreased arrow Bleeding chance from 40% to 33.3%
  • decreased Enderman teleport range from 10 to 6 blocks
  • decreased Tattered Set armor bonus from 5 to 4
  • improved Cerberus and Tank path finding during fight
  • simplified Cerberus model to better match the vanilla
  • changed Ender Pouch sound
  • changed name of GameModifiers to Features for everything in the configuration file
  • replaced any_dimension_expert config with regex
  • replaced Bandage Regeneration effect with Glass Regeneration effect
  • reworked mob groups mechanic
  • reworked Cursed Armor data pack structure
  • renamed advancement Make'em Bleed to Bloodthirsty
  • retextured Soul Jar
  • updated French translation (thanks to @maximemadani)
  • made Creeperling spawn chance scalable by Clamped Regional Difficulty
  • made Cerberus spawn naturally in the Nether on Master Mode
  • made Cerberus attack everyone except Undead Army and undead mobs
  • made Sharpness increase Bleeding chance by 1.5% per enchantment level
  • made Smite and Bane of Arthropods increase Bleeding chance by 1% per enchantment level
  • made Soul Jar always have souls already drawn when opening Undead Army Treasure Bag
  • made all Undead Army participants reset their kill requirements when defeating the Undead Army (thanks to @Peashooter101)
  • made Spawn Blocker block only natural spawns
  • removed Amethyst Shards from Warden Treasure Bag
  • removed Nausea and Weakness effects when taking drown damage
  • removed Nausea and Slowness effects when taking fall damage
  • removed Black Widow until it is fully implemented
  • removed enchant effect from Recall Potion to match the vanilla
  • removed Bad Omen Potion
  • removed Cerberus ability to push towards mobs
  • fixed invalid armor values for Tattered and Enderium armors (reported by @thereflectiveflame)
  • fixed bug with Undead Army mobs losing their AI
  • fixed bug with Bleeding damage being reduced by armor
  • fixed bug with Undead Army patrol spawning in the Nether
  • fixed bug with mobs in groups holding armor in their hands
  • fixed bug with Jockey sometimes spawning without bow
  • fixed bug with Undead Army spawning without items
  • fixed bug with Enderium Ores not appearing in creative menu (reported by @wolfrest)
  • fixed bug with Cursed Armor Spawn Egg displaying invalid tooltip
  • fixed bug with Cursed Armor sound not playing properly
  • fixed bug with Enderman teleport ability not always working properly
  • fixed bug with Spawn Blocker not being compatible with some other mods (reported by @Cixon)
MajruszsProgressiveDifficultyMod - Majrusz's Progressive Difficulty 1.8.0 (1.19.2)

Published by Majrusz about 1 year ago

  • changed required Majrusz Library version from 4.3.0+ to 5.0.0+
  • added few lightning strikes at the beginning of each Undead Army wave
  • readded Giant
  • added Scroll of Evoker Fangs to Raid Treasure Bag
  • added Scroll of Sonic Boom to Warden Treasure Bag
  • added 6th wave to Undead Army on Master Mode
  • added check to block Undead Army when game rule disableRaids is set to true (suggested by @otto)
  • added possibility to apply Armor Trims to Enderium Armor
  • added support for disabling mobs by their mod id (suggested by @xylion)
  • added Skeletons and Strays to Undead Army patrol
  • added command /summongroup to summon any mob group
  • added separate config group for Bleeding related features
  • added Bleeding chance to Bow and Crossbow tooltips
  • added possibility to customize Bleeding chance per each item (suggested by @midasmischief)
  • added custom soul colors to Soul Jar
  • added ability for Tattered Boots to allow for walking on powdered snow (suggested by @cookiefolf)
  • added Glass Regeneration effect
  • added 10% chance for any rabbit to spawn as The Killer Bunny on Expert Mode (suggested by @twilightopey)
  • added parameter to only count undead spawned naturally towards the Undead Army progress (thanks to @Peashooter101)
  • added parameter for Undead Army warning (thanks to @Peashooter101)
  • added German translation (thanks to @florian-berger)
  • added Traditional Chinese translation (thanks to @zacky0904)
  • added Ukrainian translation (thanks to @unroman)
  • increased monster spawn rates by 10% on Expert Mode and 20% on Master Mode (suggested by @Sadzony and @danieloxor)
  • increased chance to spawn Undead Army Patrol from 6.25% to 10%
  • increased Cursed Armor armor piece drop chance from 10% to 20%
  • increased Soul Jar armor bonus from 2 to 3
  • increased Recall Potion amount in Raid Treasure Bag from 2-5 to 4-8
  • increased Bleeding Immunity duration applied by Golden Bandage from 60s to 90s
  • decreased chance to spawn Skeleton group from 25% to 10%
  • decreased double loot chance on Expert Mode from 20% to 10%
  • decreased double loot chance on Master Mode from 40% to 20%
  • decreased health and damage bonuses from 15% to 10% on Expert Mode and from 30% to 20% on Master Mode
  • decreased health and damage night bonus multipliers from x2 to x1.5
  • decreased amount of enchanted items on lower waves of the Undead Army
  • decreased arrow Bleeding chance from 40% to 33.3%
  • decreased Enderman teleport range from 10 to 6 blocks
  • decreased Tattered Set armor bonus from 5 to 4
  • improved Cerberus and Tank path finding during fight
  • simplified Cerberus model to better match the vanilla
  • changed Ender Pouch sound
  • changed name of GameModifiers to Features for everything in the configuration file
  • replaced any_dimension_expert config with regex
  • replaced Bandage Regeneration effect with Glass Regeneration effect
  • reworked mob groups mechanic
  • reworked Cursed Armor data pack structure
  • renamed advancement Make'em Bleed to Bloodthirsty
  • retextured Soul Jar
  • updated French translation (thanks to @maximemadani)
  • made Creeperling spawn chance scalable by Clamped Regional Difficulty
  • made Cerberus spawn naturally in the Nether on Master Mode
  • made Cerberus attack everyone except Undead Army and undead mobs
  • made Sharpness increase Bleeding chance by 1.5% per enchantment level
  • made Smite and Bane of Arthropods increase Bleeding chance by 1% per enchantment level
  • made Soul Jar always have souls already drawn when opening Undead Army Treasure Bag
  • made all Undead Army participants reset their kill requirements when defeating the Undead Army (thanks to @Peashooter101)
  • made Spawn Blocker block only natural spawns
  • removed Amethyst Shards from Warden Treasure Bag
  • removed Nausea and Weakness effects when taking drown damage
  • removed Nausea and Slowness effects when taking fall damage
  • removed Black Widow until it is fully implemented
  • removed enchant effect from Recall Potion to match the vanilla
  • removed Bad Omen Potion
  • removed Cerberus ability to push towards mobs
  • fixed invalid armor values for Tattered and Enderium armors (reported by @thereflectiveflame)
  • fixed bug with Undead Army mobs losing their AI
  • fixed bug with Bleeding damage being reduced by armor
  • fixed bug with Undead Army patrol spawning in the Nether
  • fixed bug with mobs in groups holding armor in their hands
  • fixed bug with Jockey sometimes spawning without bow
  • fixed bug with Undead Army spawning without items
  • fixed bug with Enderium Ores not appearing in creative menu (reported by @wolfrest)
  • fixed bug with Cursed Armor Spawn Egg displaying invalid tooltip
  • fixed bug with Cursed Armor sound not playing properly
  • fixed bug with Enderman teleport ability not always working properly
  • fixed bug with Spawn Blocker not being compatible with some other mods (reported by @Cixon)
MajruszsProgressiveDifficultyMod - Majrusz's Progressive Difficulty 1.8.0 (1.20.1)

Published by Majrusz about 1 year ago

  • changed required Majrusz Library version from 4.3.0+ to 5.0.0+
  • added few lightning strikes at the beginning of each Undead Army wave
  • readded Giant
  • added Scroll of Evoker Fangs to Raid Treasure Bag
  • added Scroll of Sonic Boom to Warden Treasure Bag
  • added 6th wave to Undead Army on Master Mode
  • added check to block Undead Army when game rule disableRaids is set to true (suggested by @otto)
  • added possibility to apply Armor Trims to Enderium Armor
  • added support for disabling mobs by their mod id (suggested by @xylion)
  • added Skeletons and Strays to Undead Army patrol
  • added command /summongroup to summon any mob group
  • added separate config group for Bleeding related features
  • added Bleeding chance to Bow and Crossbow tooltips
  • added possibility to customize Bleeding chance per each item (suggested by @midasmischief)
  • added custom soul colors to Soul Jar
  • added ability for Tattered Boots to allow for walking on powdered snow (suggested by @cookiefolf)
  • added Glass Regeneration effect
  • added 10% chance for any rabbit to spawn as The Killer Bunny on Expert Mode (suggested by @twilightopey)
  • added parameter to only count undead spawned naturally towards the Undead Army progress (thanks to @Peashooter101)
  • added parameter for Undead Army warning (thanks to @Peashooter101)
  • added German translation (thanks to @florian-berger)
  • added Traditional Chinese translation (thanks to @zacky0904)
  • added Ukrainian translation (thanks to @unroman)
  • increased monster spawn rates by 10% on Expert Mode and 20% on Master Mode (suggested by @Sadzony and @danieloxor)
  • increased chance to spawn Undead Army Patrol from 6.25% to 10%
  • increased Cursed Armor armor piece drop chance from 10% to 20%
  • increased Soul Jar armor bonus from 2 to 3
  • increased Recall Potion amount in Raid Treasure Bag from 2-5 to 4-8
  • increased Bleeding Immunity duration applied by Golden Bandage from 60s to 90s
  • decreased chance to spawn Skeleton group from 25% to 10%
  • decreased double loot chance on Expert Mode from 20% to 10%
  • decreased double loot chance on Master Mode from 40% to 20%
  • decreased health and damage bonuses from 15% to 10% on Expert Mode and from 30% to 20% on Master Mode
  • decreased health and damage night bonus multipliers from x2 to x1.5
  • decreased amount of enchanted items on lower waves of the Undead Army
  • decreased arrow Bleeding chance from 40% to 33.3%
  • decreased Enderman teleport range from 10 to 6 blocks
  • decreased Tattered Set armor bonus from 5 to 4
  • improved Cerberus and Tank path finding during fight
  • simplified Cerberus model to better match the vanilla
  • changed Ender Pouch sound
  • changed name of GameModifiers to Features for everything in the configuration file
  • replaced any_dimension_expert config with regex
  • replaced Bandage Regeneration effect with Glass Regeneration effect
  • reworked mob groups mechanic
  • reworked Cursed Armor data pack structure
  • renamed advancement Make'em Bleed to Bloodthirsty
  • retextured Soul Jar
  • updated French translation (thanks to @maximemadani)
  • made Creeperling spawn chance scalable by Clamped Regional Difficulty
  • made Cerberus spawn naturally in the Nether on Master Mode
  • made Cerberus attack everyone except Undead Army and undead mobs
  • made Sharpness increase Bleeding chance by 1.5% per enchantment level
  • made Smite and Bane of Arthropods increase Bleeding chance by 1% per enchantment level
  • made Soul Jar always have souls already drawn when opening Undead Army Treasure Bag
  • made all Undead Army participants reset their kill requirements when defeating the Undead Army (thanks to @Peashooter101)
  • made Spawn Blocker block only natural spawns
  • removed Amethyst Shards from Warden Treasure Bag
  • removed Nausea and Weakness effects when taking drown damage
  • removed Nausea and Slowness effects when taking fall damage
  • removed Black Widow until it is fully implemented
  • removed enchant effect from Recall Potion to match the vanilla
  • removed Bad Omen Potion
  • removed Cerberus ability to push towards mobs
  • fixed invalid armor values for Tattered and Enderium armors (reported by @thereflectiveflame)
  • fixed bug with Undead Army mobs losing their AI
  • fixed bug with Bleeding damage being reduced by armor
  • fixed bug with Undead Army patrol spawning in the Nether
  • fixed bug with mobs in groups holding armor in their hands
  • fixed bug with Jockey sometimes spawning without bow
  • fixed bug with Undead Army spawning without items
  • fixed bug with Enderium Ores not appearing in creative menu (reported by @wolfrest)
  • fixed bug with Cursed Armor Spawn Egg displaying invalid tooltip
  • fixed bug with Cursed Armor sound not playing properly
  • fixed bug with Enderman teleport ability not always working properly
  • fixed bug with Spawn Blocker not being compatible with some other mods (reported by @Cixon)
MajruszsProgressiveDifficultyMod - Majrusz's Progressive Difficulty 1.7.7 (1.18.2)

Published by Majrusz over 1 year ago

  • changed required Majrusz Library version from 4.3.0+ to 4.3.2+
  • added command to check for required kills to start the Undead Army
  • decreased Illusioner spawn rate by 60% (suggested by @riley_riley_)
  • fixed bug with Cursed Armor being able to drown (reported by @Aceplante2)
  • fixed bug with Creeperling not being able to receive health and damage bonuses on Expert and Master Modes
  • fixed compatibility crash on Creeperling explosion (reported by @Raveyonix#6400)
  • fixed bug with Illusioner and Tank being able to spawn in Normal Mode
  • fixed bug with Undead Army progress increasing when killing mobs in the Nether
MajruszsProgressiveDifficultyMod - Majrusz's Progressive Difficulty 1.7.7 (1.19.2)

Published by Majrusz over 1 year ago

  • changed required Majrusz Library version from 4.3.0+ to 4.3.2+
  • added command to check for required kills to start the Undead Army
  • decreased Illusioner spawn rate by 60% (suggested by @riley_riley_)
  • fixed bug with Cursed Armor being able to drown (reported by @Aceplante2)
  • fixed bug with Creeperling not being able to receive health and damage bonuses on Expert and Master Modes
  • fixed compatibility crash on Creeperling explosion (reported by @Raveyonix#6400)
  • fixed bug with Illusioner and Tank being able to spawn in Normal Mode
  • fixed bug with Undead Army progress increasing when killing mobs in the Nether
MajruszsProgressiveDifficultyMod - Majrusz's Progressive Difficulty 1.7.7 (1.20)

Published by Majrusz over 1 year ago

  • changed required Majrusz Library version from 4.3.0+ to 4.3.2+
  • added command to check for required kills to start the Undead Army
  • decreased Illusioner spawn rate by 60% (suggested by @riley_riley_)
  • fixed bug with Cursed Armor being able to drown (reported by @Aceplante2)
  • fixed bug with Creeperling not being able to receive health and damage bonuses on Expert and Master Modes
  • fixed compatibility crash on Creeperling explosion (reported by @Raveyonix#6400)
  • fixed bug with Illusioner and Tank being able to spawn in Normal Mode
  • fixed bug with Undead Army progress increasing when killing mobs in the Nether
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Extracted from project README