node-steam-user

Allows interaction with the Steam network via the Steam client protocol

MIT License

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node-steam-user - v3.16.1

Published by DoctorMcKay over 7 years ago

  • Fixed some issues relating to CDN content downloads
node-steam-user - v3.16.0

Published by DoctorMcKay over 7 years ago

node-steam-user - v3.15.0

Published by DoctorMcKay almost 8 years ago

  • Added support for reading and setting user nicknames
    • setNickname method
    • myNicknames property and nicknameList event
  • Since a Fail EResult in response to a logon attempt indicates a problem on the server, this is now treated as a Steam outage and the module will continue attempting to logon (previously error was emitted in this case)
  • When unable to logon, the module will now exponentially backoff up to 60 seconds
node-steam-user - v3.14.0

Published by DoctorMcKay almost 8 years ago

  • Added getEncryptedAppTicket
node-steam-user - v3.13.1

Published by DoctorMcKay about 8 years ago

  • Improved handling of web auth failures
node-steam-user - v3.13.0

Published by DoctorMcKay about 8 years ago

  • Fixed potential crash if Steam sends bad gift data
  • Added methods to change account email and password
node-steam-user - v3.12.0

Published by DoctorMcKay about 8 years ago

  • Added gifts property and event
node-steam-user - v3.11.1

Published by DoctorMcKay about 8 years ago

  • Removed stray console.log debug output (thanks @frk1 in PR #76)
node-steam-user - v3.11.0

Published by DoctorMcKay over 8 years ago

  • Added machineName and dontRememberMachine to logOn options
  • Fixed null value for dataDirectory not disabling storage (bug #74)
node-steam-user - v3.10.0

Published by DoctorMcKay over 8 years ago

  • Added friendLeftConversation event
  • Added getAliases method
  • Added callback to addFriend method
  • Added getAuthSecret method
  • Added getCredentialChangeTimes method
  • Fixed crash if we don't have a connected listener when we call logOff or disconnect
node-steam-user - v3.9.1

Published by DoctorMcKay over 8 years ago

  • Fixed avatar_url properties not getting defined in user event and getPersonas callback
node-steam-user - v3.9.0

Published by DoctorMcKay over 8 years ago

  • Added lobbyInvite event
  • Fixed Steam lobby events arriving in chatInvite event
node-steam-user - v3.8.0

Published by DoctorMcKay over 8 years ago

  • Updated steam-client to v2 (stronger encryption, new protocol version)
  • Added getPublishedFileDetails
  • Added getGameBadgeLevel
node-steam-user - v3.7.3

Published by DoctorMcKay over 8 years ago

  • Really fixed a crash if you don't have a HOME environment variable set
node-steam-user - v3.7.2

Published by DoctorMcKay over 8 years ago

  • Fixed a crash if the logon response doesn't contain parental settings
  • Fixed a crash if you don't have a HOME environment variable set
node-steam-user - v3.7.1

Published by DoctorMcKay over 8 years ago

  • Fixed connection drops being treated as fatal errors
node-steam-user - v3.7.0

Published by DoctorMcKay over 8 years ago

  • Added all current Steam enums as direct properties of the SteamUser export
    • For convenience, each enum also allows you to translate values into names the same way you translate names into values
  • Added setUIMode method
  • Added vanityURL property and event
  • Added inviteToGroup and respondToGroupInvite methods
  • Now uses EResult 3 (NoConnection) for the disconnected event when the connection closes
    • Provides parity with the official Steam API
node-steam-user - v3.6.1

Published by DoctorMcKay over 8 years ago

  • Fixed crash if we receive data for a user that doesn't include an avatar
  • Fixed crash if connection is lost in the middle of a web auth attempt
node-steam-user - v3.6.0

Published by DoctorMcKay over 8 years ago

  • Added avatar URLs to object in user event
  • Added msg argument to disconnected event
  • The error in error will now be RateLimitExceeded (eresult 84) when Steam is rate-limiting your logins
node-steam-user - v3.5.1

Published by DoctorMcKay over 8 years ago

  • v3.5.0 had some leftover debug code that was accidentally published