UD-Viz

UD-Viz is a javascript mono repository for creating web applications for visualizing and interacting with geospatial 3D urban data.

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UD-Viz - v2.38.0

Published by CorentinGaut about 2 years ago

  • Issue 349: GeoJSON data layer integration via JSON config file and created an example in the UD-Viz mosaïc
  • Issue 234: Refactoring of the UD-Viz library structure, factorization of the View3D which includes the view itowns as well as the data integration methods in it.
  • Issue 249: Check for collisions in this local context rather than in the world/server context.
  • Issue 389: Move 3DDebugTiles from extensions to widgets.
  • Issue 284: Assert DRYness between avatar example and demo-bon.
  • Issue 231: Load 3DTiles from distant server instead of local. The 3DTiles are now on a the Liris server.
  • Issue 361: CityObject and 3DTiles Debug widgets can apply style to invisible tiles.
  • Issue 366: Dynamic layer creation, 2 ways to create dynamic layers:
    • A first way in which a stream of GeoJson created by GAMA is received.
    • Link to local GeoJson and change every second to give the dynamic effect.
  • Issue 188: Propose in a module a pre_selection of background image layer, coming from IGN for example, and created an example in the UD-Viz mosaïc.

What's Changed

Full Changelog: https://github.com/VCityTeam/UD-Viz/compare/v2.37.7...v2.38.0

UD-Viz - v2.37.7

Published by valentinMachado over 2 years ago

v2.37.7

- Billboard fixes
- Add onResize LocalScript event

What's Changed

Full Changelog: https://github.com/VCityTeam/UD-Viz/compare/v2.37.6...v2.37.7

UD-Viz - v2.37.6

Published by valentinMachado over 2 years ago

v2.37.6

- Update LocalGameTutorial.md
- Fix no paths in sky with a sky color
- New Command.TYPE teleport

What's Changed

Full Changelog: https://github.com/VCityTeam/UD-Viz/compare/v2.37.5...v2.37.6

UD-Viz - v2.37.5

Published by valentinMachado over 2 years ago

v2.37.5

- fix: 
    apply default style for tilesets without color
    layer without color
    selection of non visible object
    filterWindow having no specific div
    picking and display of picked object
- focusOnObject distance parameter
- switch betwenn itowns rendering and game rendering

What's Changed

Full Changelog: https://github.com/VCityTeam/UD-Viz/compare/v2.37.4...v2.37.5

UD-Viz - v2.37.4

Published by valentinMachado over 2 years ago

v2.37.4

- Game engine update    
- AllWidget template compute dynamic near and far camera
- New Landing page
- SlideShow v2

What's Changed

Full Changelog: https://github.com/VCityTeam/UD-Viz/compare/v2.37.3...v2.37.4

UD-Viz - v2.37.3

Published by valentinMachado over 2 years ago

v2.37.3

Sparql module:
    - Fix legend coloring bug
    - Integrate link labels
    - Refactor graph construction and documentation
    - Integrate TIW table filters
    - Initial table integration
    - Integrate cityobjectprovider extension
    - Update graph query pipeline

- Add websocket Message TYPE + documentation websocket API
- Delete multilayer demo
- Fix links to 3D Tiles in examples
- Delete multilayer demo

What's Changed

Full Changelog: https://github.com/VCityTeam/UD-Viz/compare/v2.37.2...v2.37.3

UD-Viz - v2.37.2

Published by valentinMachado over 2 years ago

  • Gltf aren't rotated at importation
  • Fix one example deployment
  • Add cubemap scene background

What's Changed

Full Changelog: https://github.com/VCityTeam/UD-Viz/compare/v2.37.1...v2.37.2

UD-Viz - v2.37.1

Published by mathieuLivebardon over 2 years ago

What's Changed

Full Changelog: https://github.com/VCityTeam/UD-Viz/compare/v2.37.0...v2.37.1

UD-Viz - v2.37.0

Published by DiegoVinasco over 2 years ago

What's Changed

  • update iTowns dependency to 2.37.0
    • update iTowns peer dependencies : proj4j (version ^2.7.5) and three (version 0.135.0)
  • minor documentation updates

Full Changelog: https://github.com/VCityTeam/UD-Viz/compare/v2.36.6...v2.37.0

UD-Viz - v2.36.6

Published by mathieuLivebardon over 2 years ago

Main commits

  • Add constants in websocket type msg EDIT_CONF_COMP
  • WebPack 5 :
    • Update of url-loader
    • Update of style-loader
    • Split configs
  • Update landing page :
    • Documentation
    • Release link
    • LocalAvatar example
  • Update some markdowns

What's Changed

Full Changelog: https://github.com/VCityTeam/UD-Viz/compare/v2.36.5...v2.36.6

UD-Viz - v2.36.5

Published by valentinMachado over 2 years ago

What's Changed

  • Remove record example
  • Worldcomputer 60 fps by default
  • Add isKeyUp isKeyDown in InputManager
  • New Command TYPE

Full Changelog: https://github.com/VCityTeam/UD-Viz/compare/v2.36.4...v2.36.5

UD-Viz - v2.36.4

Published by valentinMachado over 2 years ago

  • Change worlds.json loading

What's Changed

Full Changelog: https://github.com/VCityTeam/UD-Viz/compare/v2.36.3...v2.36.4

UD-Viz - v2.36.3

Published by valentinMachado over 2 years ago

  • Add quad to native model 3D of the assetsmanager
  • Fix of broken link to example deployment in docs

What's Changed

Full Changelog: https://github.com/VCityTeam/UD-Viz/compare/v2.36.2...v2.36.3

UD-Viz - v2.36.2

Published by mathieuLivebardon over 2 years ago

Main commits

  • Fix some examples
  • Delete bundle udv.js in examples' assets
  • Socket fix path url

What's Changed

Full Changelog: https://github.com/VCityTeam/UD-Viz/compare/v2.36.1...v2.36.2

UD-Viz - v2.36.1

Published by valentinMachado over 2 years ago

  • Game zeppelin tour
  • Game fix portal
  • Documentation ref on landing page

What's Changed

Full Changelog: https://github.com/VCityTeam/UD-Viz/compare/v2.36.0...v2.36.1

UD-Viz - v2.36.0

Published by valentinMachado over 2 years ago

  • reduce time resize gameview
  • add freeze feature go
  • Fix layer choice widget
    • layer choice : better handling of html
    • refacto of GetMesh() method to GetMeshes()
  • Focus on tileset
    • add record.html to examples
  • remove Shared !
  • add basic example of recording
  • properly sending event when tile is loaded
  • improve loading view css
  • start a localGame with assets loaded
  • distant game start return promise
  • pointerLock API

What's Changed

Full Changelog: https://github.com/VCityTeam/UD-Viz/compare/v2.35.0...v2.36.0

UD-Viz - v2.35.0

Published by CorentinGaut over 2 years ago

  • Add a SlideShow Window
    • Add SlideShow class and example
    • Add verification elevation config
    • Npm audit is now a travis job.
    • Added a description of archived branch retrieval

What's Changed

Full Changelog: https://github.com/VCityTeam/UD-Viz/compare/v2.34.1...v2.35.0

UD-Viz - v2.34.1

Published by DiegoVinasco almost 3 years ago

Summary

  • update gitignore
  • Update SPARQL example.html
  • Add CodeQL-analysis.yml
  • Update SPARQL widget documentation
  • Added a pushing/PR process documentation

What's Changed

Full Changelog: https://github.com/VCityTeam/UD-Viz/compare/v2.34.0...v2.34.1

UD-Viz - v2.34.0

Published by mathieuLivebardon almost 3 years ago

What's Changed

Main Commits

  • Add Changelog file in Doc
  • renderData : Introducing the new renderData attribute, whose purpose is to render animations.
  • Display a default style per mesh
  • Can get children tiles in tileset
  • Meshes from the same tile are now in different groups
  • Load geometries without _BatchID
  • Change billboard mask material
  • Use materials[0] when using an unique default material
  • Can apply a default style per mesh
  • Register a default style for each tile, unless a color is specified for the layer. In this case, create a default style for the whole tileset
  • Check if the type is 'b3dm' before creating default style
  • Point cloud : handling point cloud layer properly
  • The base gltf material can now be the default style
  • Delete old ifc feature, aimed to be in a demo
  • Don't override material if the material has a texture
  • Remove dependency towards remote data

Full Changelog: https://github.com/VCityTeam/UD-Viz/compare/v2.33.8...v2.34.0

UD-Viz - v2.33.8

Published by valentinMachado almost 3 years ago

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