obsidian42-strange-new-worlds

Revealing the strange new world of connected thoughts in your vault.

MIT License

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obsidian42-strange-new-worlds - 1.0.3 Small fix for compatability with Excalidraw

Published by TfTHacker almost 2 years ago

obsidian42-strange-new-worlds - 1.0.1 Tweaked the built in keystrokes to be more consistent with Obsidian

Published by TfTHacker almost 2 years ago

obsidian42-strange-new-worlds - 1.00 Community Release

Published by TfTHacker almost 2 years ago

obsidian42-strange-new-worlds - 0.0.37 Cleanup of code base to prepare for submission community plugin list

Published by TfTHacker almost 2 years ago

obsidian42-strange-new-worlds - 0.0.36 Fixing header issue - doesn't break with a tag

Published by TfTHacker almost 2 years ago

obsidian42-strange-new-worlds - 0.0.35 Fixed bugs (i hope) with the "new window" feature

Published by TfTHacker almost 2 years ago

obsidian42-strange-new-worlds - 0.0.34 Continuing to standardize SNW UI with Obsidian Theme classes

Published by TfTHacker almost 2 years ago

obsidian42-strange-new-worlds - 0.0.33 Tweaking UI to use Obsidian styling standards

Published by TfTHacker almost 2 years ago

Bit thanks to kepano, the CSS guru for Obsidian. I have incorporated some feedback from him about how to use the native theme variables and so on to make SNW play better with themes.

If there is anything ugly, that's my fault!

obsidian42-strange-new-worlds - 0.0.32 Small tweek to CSS to optimize for working with page preview/hover editor

Published by TfTHacker almost 2 years ago

obsidian42-strange-new-worlds - 0.0.31 Mobile enhancements

Published by TfTHacker almost 2 years ago

Mobile has been a bit odd and inconsistent. This update simplifies some of the gesture reactions with SNW.

  • First you'll notice in the hover popup that appears is a little button in the upper right hand corner. This will open the side pane. So on the desktop clicking on a reference counter opens the SNW sidepane, but with mobile, you click on this button in the upper right hand corner of the popup.
obsidian42-strange-new-worlds - 0.0.30 Tweeks to side pane

Published by TfTHacker almost 2 years ago

Visual improvements based on feedback from issue https://github.com/TfTHacker/obsidian42-strange-new-worlds/issues/21

obsidian42-strange-new-worlds - 0.0.29 Optimizing code for use of DOM over innertHTML

Published by TfTHacker about 2 years ago

We are preparing the plugin for submission to Obsidian community plugins list.

This update makes some significant changes to how the HTML is generated, using DOM over innerHTML. The Obsidian devs consider this a security hole, we agree, so we updated the HTML rendering method.

Additionally, we have now set the plugin to require Obsidian 1.0 or better since it is released.

obsidian42-strange-new-worlds - 0.0.28 more mobile stabilzation

Published by TfTHacker about 2 years ago

obsidian42-strange-new-worlds - 0.0.27 rebuild of javacript file

Published by TfTHacker about 2 years ago

obsidian42-strange-new-worlds - 0.0.26 fix for mobile device support

Published by TfTHacker about 2 years ago

Mobile stopped working few days back, but I figured out the issue.

obsidian42-strange-new-worlds - 0.0.25 bug fix for gutter and aliased embeds

Published by TfTHacker about 2 years ago

obsidian42-strange-new-worlds - 0.0.24 Switch to MarkdownRenderChild

Published by TfTHacker about 2 years ago

One issue is when Obsidian starts up, if there were previous documents open, SNW could not process them because SNW does a number of background calculations. We now figured out how to process this and update documents already loaded.

This is actually a big change to the code in the Markdown Preview processor. So it will be interesting to see if this causes any other issues.

obsidian42-strange-new-worlds - 0.0.23 Fixed to pane in sidebar

Published by TfTHacker about 2 years ago

The pane in the sidebar was not remembering its location. This is now fixed. Additionally fine-tuning the startup process of the plugin.

Finally, with the recent 0.16.14+ update to the obsidian beta, SNW is broken on iOS. We will be troubleshooting this soon.

obsidian42-strange-new-worlds - 0.0.22 Link in heading support

Published by TfTHacker about 2 years ago

Adding the ability for links to be counted in headings

  • Still have an issue though. When a heading has a link, Obsidian won't draw the header counter. So for now it's a trade-off. If you use a link, the block ref count will work on it, but not a count for the header. If you want the count for the header, don't put a link in it.
obsidian42-strange-new-worlds - 0.0.21 Fix: Flickering of sidebar when opening

Published by TfTHacker about 2 years ago

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