obsidian42-strange-new-worlds

Revealing the strange new world of connected thoughts in your vault.

MIT License

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obsidian42-strange-new-worlds - 1.0.7 Code improvements preparing for the store

Published by TfTHacker almost 2 years ago

many thanks to @liamcain for all the great feedback to improve SNW's code.

obsidian42-strange-new-worlds - 1.0.6 Updates based on feedback from Obsidian devs

Published by TfTHacker almost 2 years ago

Code improvements based on the helpful feedback of the Obsidian dev team.

Also first attempt to address the bug report: https://github.com/TfTHacker/obsidian42-strange-new-worlds/issues/38

obsidian42-strange-new-worlds - 1.0.5 More control and exclusions

Published by TfTHacker almost 2 years ago

This is a big internal update to SNW that enables more control over where SNW operates.

New:

  • In Settings: configure if SNW counters are active on startup for desktop and mobile. For example, this allows you to have SNW active on the desktop and make it inactive on mobile.
  • Command palette: toggle SNW counters on and off. When used, it is valid for the current session. Otherwise, the on/off state is controlled based on their startup settings in Settings.
  • Frontmattter exclusions: the following can be added to a file's front matter to provide more control to SNW's behavior
    • add snw-index-exclude: true - prevents SNW from including this file in its index. This means any links to this file will not display block counts
    • add snw-file-exclude: true - prevents any block reference counters from being displayed on the current page. Basically turns off SNW for the file. NOTE: This will not affect embedded links. Embed files must have this YAML property set as well to have its counters excluded.

Partially addresses issue: https://github.com/TfTHacker/obsidian42-strange-new-worlds/issues/33

obsidian42-strange-new-worlds - 1.0.4 Toggle for gutter on mobile devices

Published by TfTHacker almost 2 years ago

Some mobile devices have small screens. We added a feature to disable the counter that shows in the gutter in some cases, that way the space taken by the gutter counter is not needed.

This can be toggled off and on in settings, so each user can decide if they want this feature or not.

It is off by default.

obsidian42-strange-new-worlds - 1.0.3 Small fix for compatability with Excalidraw

Published by TfTHacker almost 2 years ago

obsidian42-strange-new-worlds - 1.0.1 Tweaked the built in keystrokes to be more consistent with Obsidian

Published by TfTHacker almost 2 years ago

obsidian42-strange-new-worlds - 1.00 Community Release

Published by TfTHacker almost 2 years ago

obsidian42-strange-new-worlds - 0.0.37 Cleanup of code base to prepare for submission community plugin list

Published by TfTHacker almost 2 years ago

obsidian42-strange-new-worlds - 0.0.36 Fixing header issue - doesn't break with a tag

Published by TfTHacker almost 2 years ago

obsidian42-strange-new-worlds - 0.0.35 Fixed bugs (i hope) with the "new window" feature

Published by TfTHacker almost 2 years ago

obsidian42-strange-new-worlds - 0.0.34 Continuing to standardize SNW UI with Obsidian Theme classes

Published by TfTHacker almost 2 years ago

obsidian42-strange-new-worlds - 0.0.33 Tweaking UI to use Obsidian styling standards

Published by TfTHacker almost 2 years ago

Bit thanks to kepano, the CSS guru for Obsidian. I have incorporated some feedback from him about how to use the native theme variables and so on to make SNW play better with themes.

If there is anything ugly, that's my fault!

obsidian42-strange-new-worlds - 0.0.32 Small tweek to CSS to optimize for working with page preview/hover editor

Published by TfTHacker almost 2 years ago

obsidian42-strange-new-worlds - 0.0.31 Mobile enhancements

Published by TfTHacker almost 2 years ago

Mobile has been a bit odd and inconsistent. This update simplifies some of the gesture reactions with SNW.

  • First you'll notice in the hover popup that appears is a little button in the upper right hand corner. This will open the side pane. So on the desktop clicking on a reference counter opens the SNW sidepane, but with mobile, you click on this button in the upper right hand corner of the popup.
obsidian42-strange-new-worlds - 0.0.30 Tweeks to side pane

Published by TfTHacker almost 2 years ago

Visual improvements based on feedback from issue https://github.com/TfTHacker/obsidian42-strange-new-worlds/issues/21

obsidian42-strange-new-worlds - 0.0.29 Optimizing code for use of DOM over innertHTML

Published by TfTHacker about 2 years ago

We are preparing the plugin for submission to Obsidian community plugins list.

This update makes some significant changes to how the HTML is generated, using DOM over innerHTML. The Obsidian devs consider this a security hole, we agree, so we updated the HTML rendering method.

Additionally, we have now set the plugin to require Obsidian 1.0 or better since it is released.

obsidian42-strange-new-worlds - 0.0.28 more mobile stabilzation

Published by TfTHacker about 2 years ago

obsidian42-strange-new-worlds - 0.0.27 rebuild of javacript file

Published by TfTHacker about 2 years ago

obsidian42-strange-new-worlds - 0.0.26 fix for mobile device support

Published by TfTHacker about 2 years ago

Mobile stopped working few days back, but I figured out the issue.

obsidian42-strange-new-worlds - 0.0.25 bug fix for gutter and aliased embeds

Published by TfTHacker about 2 years ago

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