Quake3e

Improved Quake III Arena engine

GPL-2.0 License

Stars
1.2K

Bot releases are visible (Hide)

Quake3e - Latest Build Latest Release

Published by github-actions[bot] about 1 month ago

Commits

  • improved 'wait' command handling (Eugene)
  • d3dd892: corrected definition (Eugene)
Quake3e - Latest Build

Published by github-actions[bot] about 2 months ago

Commits

  • optimize certain gamestate acknowledge cases (Eugene)
Quake3e - Latest Build

Published by github-actions[bot] about 2 months ago

Commits

  • 6bf3d62: Use SDL_WINDOW_FULLSCREEN_DESKTOP on macOS (Johannes Bittner) #295
Quake3e - Latest Build

Published by github-actions[bot] 3 months ago

Commits

  • enable vertexPipelineStoresAndAtomics along with fragmentStoresAndAtomics (Eugene)
Quake3e - Latest Build

Published by github-actions[bot] 3 months ago

Commits

  • optimized gamestate acknowledge (Eugene)
Quake3e - Latest Build

Published by github-actions[bot] 4 months ago

Commits

  • 14e33fb: revert "server: do not send snapshots until client acknowledged gamestate" (Eugene)
Quake3e - Latest Build

Published by github-actions[bot] 4 months ago

Commits

  • send pending fragments before queueing new ones (Eugene)
Quake3e - Latest Build

Published by github-actions[bot] 4 months ago

Commits

  • ee60b5d: Spelling fixes (Eugene)
Quake3e - Latest Build

Published by github-actions[bot] 4 months ago

Commits

  • do not send snapshots until client acknowledged gamestate (Eugene)
Quake3e - Latest Build

Published by github-actions[bot] 4 months ago

Commits

  • do not issue new serverId at map restart (Eugene)
Quake3e - Latest Build

Published by github-actions[bot] 5 months ago

Commits

  • a740cfc: Use nanosleep(2) instead of usleep(3) (Alan Zhao) #288
Quake3e - Latest Build

Published by github-actions[bot] 5 months ago

Commits

Quake3e - Latest Build

Published by github-actions[bot] 6 months ago

Commits

  • fix environment-mapping texcoords in VBO shaders (Eugene)
Quake3e - Latest Build

Published by github-actions[bot] 6 months ago

Commits

  • report actual color bits and correct PFD count (Eugene)
Quake3e - Latest Build

Published by github-actions[bot] 7 months ago

Commits

  • e613c48: Create quake3e.md (KG7x) #276
  • d0f5dee: Strip cl_aviPipeFormat (KG7x) #276
  • d11730a: Update quake3e.htm (KG7x) #276
Quake3e - Latest Build

Published by github-actions[bot] 8 months ago

Commits

  • fixed nested commands offset after command execution (Eugene)
Quake3e - Latest Build

Published by github-actions[bot] 8 months ago

Commits

  • added missing texture mode setup in GL_SetDefaultState() (Eugene)
Quake3e - Latest Build

Published by github-actions[bot] 8 months ago

Commits

  • disabled r_ext_alpha_to_coverage for now due to rendering artifacts on beyond4-wfa map (Eugene)
Quake3e - Latest Build

Published by github-actions[bot] 8 months ago

Commits

  • do not set transient flag for depth/stencil attachment when bloom (and thus - post-bloom pass) is enabled (Eugene)
Quake3e - Latest Build

Published by github-actions[bot] 8 months ago

Commits

  • added descriptor index definitions (Eugene)
  • fix screenmap image layout transitions (Eugene)