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Published by raub about 4 years ago
Rebuilt with new AT dependency.
Resolved vulnerability issue.
Added highp shader correction.
Published by raub over 4 years ago
Published by raub over 4 years ago
Published by raub almost 5 years ago
Shader code is now automatically fixed to comply with the OpenGL backend.
Published by raub almost 5 years ago
Makes logging segfaults to file optional.
Published by raub almost 5 years ago
Added gl.drawingBufferWidth
and gl.drawingBufferHeight
.
Published by raub about 5 years ago
Designed to work with Addon Tools 5. Moved GYP build step to subfolder.
Installation flow was changed.
Before: download sources, compile, remove unnecessary intermediates.
Now: download N-API binary from a Github/other release.
Published by raub over 5 years ago
Added OES_vertex_array_object interface. See example.
Native calls:
gl.createVertexArray()
gl.deleteVertexArray()
gl.isVertexArray()
gl.bindVertexArray()
are also available. See example.
Published by raub over 5 years ago
Added codefactor.
Using newer dependencies.
Published by raub almost 6 years ago
Mostly WebGL compatible.
Works on Windows, Linux, OSX.