Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.
MIT License
Bot releases are hidden (Show)
Published by walbourn about 9 years ago
This version is also available on NuGet as version 2015.7.29.1
Published by walbourn over 9 years ago
GetFloatVectorArray
and SetFloatVectorArray
with an offsetPublished by walbourn over 9 years ago
D3DX11_EFFECT_PASS
flags which were never implementedPublished by walbourn over 9 years ago
Published by walbourn over 9 years ago
Cleaned up some warning level 4 warnings
Published by walbourn over 9 years ago
sizeof(bool)==1
, sizeof(BOOL)==4
Published by walbourn over 9 years ago
Published by walbourn over 9 years ago
Updated for Visual Studio 2013 and Windows 8.1 SDK RTM
Published by walbourn over 9 years ago
Published by walbourn over 9 years ago
Minor code review fixes
Published by walbourn over 9 years ago
Updates for Visual Studio 2015 Technical Preview
This version is also available on NuGet as version 2014.11.24.1
Published by walbourn over 9 years ago
More updates for VS 2015
FX11 is now licensed under the MIT license rather than the MS-PL
This version is also available on NuGet for VS 2013 Update 4 as version 2015.4.14.2