FX11

Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.

MIT License

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FX11 - July 29, 2015 (11.14)

Published by walbourn about 9 years ago

  • Updated for VS 2015 and Windows 10 SDK RTM
  • Retired VS 2010 projects

This version is also available on NuGet as version 2015.7.29.1

FX11 - June 17, 2015 (11.13)

Published by walbourn over 9 years ago

  • Fix for GetFloatVectorArray and SetFloatVectorArray with an offset
FX11 - October 24, 2012 (11.03)

Published by walbourn over 9 years ago

  • Removed the dependency on the D3DX11 headers, so FX11 no longer requires the legacy DirectX SDK to build. It does require the d3dcompiler.h header from either the Windows 8.x SDK or from the legacy DirectX SDK
  • Removed references to D3D10 constants and interfaces
  • Deleted the d3dx11dbg.cpp and d3dx11dbg.h files
  • Deleted the D3DX11_EFFECT_PASS flags which were never implemented
  • General C++ code cleanups (nullptr, C++ style casting, stdint.h types, Safer CRT, etc.) which are compatible with Visual C++ 2010 and 2012
  • SAL2 annotation and /analyze cleanup
  • Added population of Direct3D debug names for object naming support in PIX and the SDK debug layer; added additional optional parameter to D3DX11CreateEffectFromMemory to provide a debug name
  • Added D3DX11CreateEffectFromFile, D3DX11CompileEffectFromMemory, and D3DX11CompileEffectFromFile
FX11 - November 6, 2012 (11.04)

Published by walbourn over 9 years ago

  • Added IUnknown as a base class for all Effects 11 interfaces to simplify use in managed interop sceanrios, although the lifetime for these objects is still based on the lifetime of the parent ID3DX11Effect object. Therefore reference counting is ignored for these interfaces.
    • ID3DX11EffectType, ID3DX11EffectVariable and derived classes, ID3DX11EffectPass, ID3DX11EffectTechnique, and ID3DX11EffectGroup
FX11 - February 22, 2013 (11.05)

Published by walbourn over 9 years ago

Cleaned up some warning level 4 warnings

FX11 - June 13, 2013 (11.06)

Published by walbourn over 9 years ago

  • Added GetMatrixPointerArray, GetMatrixTransposePointerArray, SetMatrixPointerArray, SetMatrixTransposePointerArray methods
  • Reverted back to BOOL in some cases because sizeof(bool)==1, sizeof(BOOL)==4
  • Some code-cleanup: minor SAL fix, removed bad assert, and added use of override keyword
FX11 - July 16, 2013 (11.07)

Published by walbourn over 9 years ago

  • Added VS 2013 Preview project files
  • Cleaned up project files
  • Fixed a number of /analyze issues
FX11 - October 21, 2013 (11.08)

Published by walbourn over 9 years ago

Updated for Visual Studio 2013 and Windows 8.1 SDK RTM

FX11 - January 24, 2014 (11.09)

Published by walbourn over 9 years ago

  • VS 2010 projects now require Windows 8.1 SDK
  • Added pragma for needed libs to public header
  • Minor code cleanup
FX11 - July 15, 2014 (11.10)

Published by walbourn over 9 years ago

Minor code review fixes

FX11 - November 24, 2014 (11.11)

Published by walbourn over 9 years ago

Updates for Visual Studio 2015 Technical Preview

This version is also available on NuGet as version 2014.11.24.1

FX11 - April 14, 2015 (11.12)

Published by walbourn over 9 years ago

More updates for VS 2015

FX11 is now licensed under the MIT license rather than the MS-PL

This version is also available on NuGet for VS 2013 Update 4 as version 2015.4.14.2

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