Blender-For-UnrealEngine-Addons

I have created this addons for export asset from Blender to Unreal Engine 4

GPL-3.0 License

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Blender-For-UnrealEngine-Addons - Rev 0.2.2b

Published by xavier150 over 5 years ago

  • Change: Addon panel moved in View3D > UI > Unreal Engine 4 for Blender 2.8
  • Fixed: Select in TryToCorrectPotentialError make a error with Blender 2.79
Blender-For-UnrealEngine-Addons - Rev 0.2.2

Published by xavier150 over 5 years ago

  • New: Updated for Blender 2.8
  • New: You can now manage lod (LevelOfDetail) directly in blender (StaticMesh only for the moment)
  • New: You can now export NAL animations
  • New: Two buttons to copy the command for importing assets and sequencer in unreal
  • New: You can now create sockets for SkeletalMesh directly in Blender
  • New: select button for potential error report. It is possible to directly select the object or vertices incriminated
  • New: The all skeletal mesh are exported with the root joint named as Armature for be skiped in Unreal
  • New: For the sequencer the camera visibility (Eye Symbol in blender) will be used for spawned value in sequencer
  • New: Now in Unreal with the serquencer a CameraCut will be created automatically with the active camera the Blender scene does not contain Marker
  • New: it is possible to change the name of the import script for unreal
  • New: Import script updated for 4.21
  • New: choose version value removed (is now automatic)
  • New: You can chose bAutoGenerateCollision for Import Script
  • Change: It is now no longer necessary to create a new sequencer in Unreal Engine for import from Blender, the script will create it itself
  • Change: The potential error report contains more detail to correct the errors
  • Change: new potential errors will be detected in the potential error report(marker)
  • Change: Show assets (s) button report contains more information and is clearer
  • Change: In the Export log the NLA types, poses and action, are indicated as animations
  • Change: export_pose check mark removed (now only one check mark for all animation types)
  • Change: Hierarchy names are automatically updated with each collisions conversion
  • Fixed: Export action doesn't work with NLA Change
  • Fixed: Unable to fix the object that are not in visible layer
  • Fixed: The potential error display some errors in duplicate
  • Fixed: reload importlib did not work good
  • Fixed: the generated sequencer sections are sometimes offset by one frame
  • Fixed: Some files with special names do not work with unreal import so the name is now correcting directly at blender export
  • Fixed: The camera cut sections are too long of 0.0001 frames
  • Fixed: UpdateNameHierarchy make bad parent_set with the ConvertToUe4SubObj function
  • Fixed: ResetArmaturePose function doesn't work with rotation mode Euler
  • Temporary problem: Currently on Blender 2.8 the hidden objects will not be exported, use Shift+H for unhide all objects
Blender-For-UnrealEngine-Addons - Rev 0.2.1

Published by xavier150 about 6 years ago

  • It is possible to choose the version of Unreal for script generation.
  • The frame rate use denominator and numerator for sequencer now
  • Fixed: Camera import sequencer does not work with Unreal 4.19
Blender-For-UnrealEngine-Addons - Rev 0.2.0

Published by xavier150 about 6 years ago

  • New script generator for importing assets into unreal
  • New script generator for importing sequencer into unreal
  • New export log
  • Now the animation can be exported without having to export the skeletal mesh with
  • Now the export quality of animations is managed directly in the object with SampleAnimForExport and SimplifyAnimForExport properties
  • Update button "check potential error": Largest list of potential problems
  • Correct bad properties and update hitachi buttons were included in check potentail error button
  • check potentail error button was moved to the export panel
  • Potential error(s) are now displaying in a popup
  • Optimized Code. (Multi files)
  • Optimized UI
  • ExportCameraPacked removed (the cameras in pack have been removed because they pose too much problem for the definition of the parameters between each camera)
  • Now the camera are exported with additional tracks. fov (FocalLength), Aperture (F-stop), and Focus Distance
    It is now possible to force the duration of an animation according to the scene or custom value
  • Copy/Paste CameraCut code text has been removed
  • Now "Export (FBX property)" panel are now named "Nomenclature"
  • New data in Nomenclature panel
  • Fixed: Bad file name make script fail. Now the not allowed characters are delete it in filename during export)
  • Fixed: The object without animation_data make script fail
  • Fixed: The camera was exported with a size 100 times too large. Now a temporary size is applied during export on delta_scale
  • Fixed: Sockets can have custom name and a temporary size is applied during export on delta_scale
  • Fixed: les animation de type pose etais exporter avec le mauvais prefix
  • Fixed: The Force StaticMesh option did not work
  • Other small changes.
Blender-For-UnrealEngine-Addons - Rev 0.1.9b

Published by xavier150 about 6 years ago

  • Update button "check potential error": Largest list of potential problems
  • New button "Update hierarchy names": Allows to automatically replace the name of a collision/socket by the name of its corresponding parent object, so that it will be recognized in UE4.
  • New export properties for Actions: New options to precisely select the animations that need to be exported with the armature.
  • New nomenclature properties: It is now possible to choose the different Asset types that must be exported.
  • New FBX properties: Anim sampling Rate.
  • New Assets types : Pose AnimationSequence and Camera.
  • New button "Copy Camera Cuts to clipboard": Allows copying camera cuts from Blender and pasting them into the sequencer of Unreal Engine.
  • Fixed: Not selectable objects were not exported.
  • Fixed: The collision material and not transparent with GLSL mat in Cycle.
  • Removed: Select panel.
  • More feedback info.
  • Optimized Code.
  • Other small changes.
Blender-For-UnrealEngine-Addons - Rev 0.1.8

Published by xavier150 about 6 years ago

  • More export customizations.
  • More export feedback info.
  • New button "correct bad property".
  • New button "check potential error".
  • Fixed: Export fail with hidden layers.
  • Fixed: Wrong exported animation time.
  • Fixed: ShapesKeys to MorphTargets not exported
  • Fixed: No Smoothing for skeletal mesh
Blender-For-UnrealEngine-Addons - Rev 0.1.7

Published by xavier150 about 6 years ago

  • More export customizations.
  • Fixed: Hidden objects were not exported.
  • Fixed: Error if no object is active.
  • Fixed: UE4Collision materials are black.
  • Optimized Code.
Blender-For-UnrealEngine-Addons - Rev 0.1.5

Published by xavier150 about 6 years ago

Blender-For-UnrealEngine-Addons - Rev 0.1.3

Published by xavier150 about 6 years ago

Initial release.