scene-oriented, flexible 3D engine (C++, Python, C#, Java)
MIT License
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Published by paroj almost 2 years ago
Published by paroj almost 2 years ago
If your company uses Ogre, consider supporting its development in return:
Published by paroj about 2 years ago
Published by paroj about 2 years ago
Published by paroj over 2 years ago
Published by paroj over 2 years ago
Published by paroj over 2 years ago
If your company uses Ogre, consider supporting its development in return:
Published by paroj over 2 years ago
Published by paroj over 2 years ago
Published by paroj over 2 years ago
Published by paroj over 2 years ago
Published by paroj over 2 years ago
__version__
for PythonIf your company uses Ogre, consider supporting its development in return:
Published by paroj almost 3 years ago
Quick Fix for regression in v13.2.2, where OpenGL was no longer buildable on OSX
Published by paroj almost 3 years ago
Quick Fix for regression in v13.2.0, where skeleton links are lost by OgreTools
Published by paroj almost 3 years ago
If your company uses Ogre, consider supporting its development in return:
Published by paroj almost 3 years ago
Highlight: PF_DEPTH support in D3D9
If your company uses Ogre, consider supporting its development in return:
Published by paroj almost 3 years ago
Highlight: Vulkan RenderSystem added
If your company uses Ogre, consider supporting its development in return:
Published by paroj about 3 years ago
If your company uses Ogre, consider supporting its development in return:
Published by paroj about 3 years ago
If your company uses Ogre, consider supporting its development in return:
Published by paroj about 3 years ago
Development is funded by your contributions
If your company uses Ogre, consider supporting its development in return: