scene-oriented, flexible 3D engine (C++, Python, C#, Java)
MIT License
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Published by paroj about 3 years ago
The versioning scheme changed with this release. This is the successor to Ogre 1.12 and the porting efforts are comparable with porting from 1.11 to 1.12.
Development is funded by your contributions
If your company uses Ogre, consider supporting its development in return:
Published by paroj about 3 years ago
Development is funded by your contributions
If your company uses Ogre, consider supporting its development in return:
Published by paroj over 3 years ago
highlight: node animation support in DotScene Plugin
Development is funded by your contributions
If your company uses Ogre, consider supporting its development in return:
Published by paroj over 3 years ago
highlights: new Software RenderSystem and headless mode on Linux
Published by paroj almost 4 years ago
highlight: native GLES2 support on Windows via WGL
Published by paroj about 4 years ago
highlight: merge ogre-assimp as Codec_Assimp
and OgreAssimpConverter
Tool
Published by paroj about 4 years ago
__VERSION__
available in preprocessorPublished by paroj over 4 years ago
Note: imgui is not included - workaround
Published by paroj over 4 years ago
Note: imgui is not included - workaround
Published by paroj over 4 years ago
Note: imgui is not included - workaround
Published by paroj almost 5 years ago
Note: imgui is not included - workaround
Published by paroj almost 5 years ago
Published by paroj about 5 years ago
Published by paroj over 5 years ago
Published by paroj over 5 years ago
Published by paroj over 5 years ago
Main
Bites
SWIG
CMake
RTSS
MeshLOD
Media
Overlay
Terrain
GLSupport
D3D11:
GL*
GLES2:
GL3+
D3D9: Texture - remove unused mCubeFaceNames
GL
FreeImageCodec/ STBICodec: make methods public (#1047)
Docs
Samples
Tests
Tools: update MeshUpgrader and XMLSerializer for SubMesh changes
Published by paroj almost 6 years ago
Published by paroj almost 6 years ago
__FUNCTION__
as srcPublished by paroj almost 6 years ago