MUD is a framework for building ambitious onchain applications
MIT License
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Published by github-actions[bot] 8 months ago
Published by github-actions[bot] 8 months ago
Published by github-actions[bot] 8 months ago
Published by github-actions[bot] 8 months ago
Published by github-actions[bot] 8 months ago
Published by github-actions[bot] 8 months ago
Published by github-actions[bot] 8 months ago
Published by github-actions[bot] 8 months ago
Published by github-actions[bot] 8 months ago
Published by github-actions[bot] 8 months ago
Published by github-actions[bot] 8 months ago
bytes32
table ID value rather than computing it in Solidity. This saves a bit of gas across all storage operations.Published by github-actions[bot] 8 months ago
Published by github-actions[bot] 8 months ago
bytes32
table ID value rather than computing it in Solidity. This saves a bit of gas across all storage operations.contractToInterface
Published by github-actions[bot] 8 months ago
aabd3076: Bumped Solidity version to 0.8.24.
618dd0e8: WorldFactory
now expects a user-provided salt
when calling deployWorld(...)
(instead of the previous globally incrementing counter). This enables deterministic world addresses across different chains.
When using mud deploy
, you can provide a bytes32
hex-encoded salt using the --salt
option, otherwise it defaults to a random hex value.
bytes32
table ID value rather than computing it in Solidity. This saves a bit of gas across all storage operations.InitModule
naming.Published by github-actions[bot] 8 months ago
Published by github-actions[bot] 8 months ago
Published by github-actions[bot] 9 months ago
syncToZustand
speed of hydrating from snapshot by only applying block logs once per block instead of once per log.Published by github-actions[bot] 9 months ago
Published by github-actions[bot] 9 months ago
Published by github-actions[bot] 9 months ago