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Published by github-actions[bot] about 1 year ago
Published by github-actions[bot] about 1 year ago
Published by github-actions[bot] about 1 year ago
@threlte/flex
MVPPublished by github-actions[bot] about 1 year ago
useControllerEvent
and useHandEvent
hooks.<Headset>`` position when teleporting and sync
` with current camera when not presenting.Published by github-actions[bot] about 1 year ago
Published by github-actions[bot] about 1 year ago
update
on initialization to set a correct camera position.Published by github-actions[bot] about 1 year ago
Published by github-actions[bot] about 1 year ago
<Controller>
"fallback"
to <XR>
<Headset />
component to allow attaching to viewer headset.controller
to targetRay
(adhering to type and slot name rather than function call)Published by github-actions[bot] about 1 year ago
<Grid>
Published by github-actions[bot] about 1 year ago
Published by github-actions[bot] about 1 year ago
Published by github-actions[bot] about 1 year ago
Published by github-actions[bot] about 1 year ago
Published by github-actions[bot] about 1 year ago
Published by github-actions[bot] about 1 year ago
Published by github-actions[bot] about 1 year ago
Published by github-actions[bot] about 1 year ago
@threlte/xr
to create-threltePublished by github-actions[bot] about 1 year ago
Published by github-actions[bot] about 1 year ago
<Sky>
which renders the Three.js Sky object, creates a cubemap from it and applies it to the scene env.setEnvironment
to the component <Sky>
<OrbitControls>
Published by github-actions[bot] about 1 year ago
<Center>