game-vir
-
v4.0.0
Latest Release
Published by github-actions[bot] 10 months ago
Commits
- 920275d: [dev] remove unnecessary internal configs (electrovir)
- 4f6ac17: [patch] update deps (electrovir)
- 8740c19: [major] replace GamePipeline.addEventListener with GamePipeline.listen (electrovir)
- 5e6e63f: [major] remove GamePipeline.addWholeStateListener, use GamePipeline.listen(WholeGameStateChangeEvent) instead (electrovir)
- c68e743: [major] remove GamePipeline.removeWholeStateListener because GamePipeline.listen returns the remover (electrovir)
- fcfe78f: [patch] update deps (electrovir)
- db49c6c: [major] replace GamePipeline.addStateListener with GamePipeline.listenToState (electrovir)
- 399a8f6: [patch] emit WholeStateChangeEvent (electrovir)
- f27198a: [patch] update deps (electrovir)
- 307b1f5: [dev] add some extra tests to the demo (electrovir)
- 2a587c2: [major] rename GameStateUpdate type to ModuleStateUpdate (electrovir)
- 2042624: [major] rename GameFrame.orderedStateUpdates to moduleUpdates (electrovir)
- dbf7a29: [major] require whole arrays to be returned in module state updates (electrovir)
- f1f937a: [patch] calculate sub-state changes by calculating update diffs separeately (electrovir)