Javascript binding for godotengine
MIT License
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Full Changelog: https://github.com/Geequlim/ECMAScript/compare/v0.0.18...v0.0.19
Published by nmerget about 1 month ago
utf8()
instead of ascii()
by @nmerget in https://github.com/Geequlim/ECMAScript/pull/199
Full Changelog: https://github.com/Geequlim/ECMAScript/compare/v0.0.17...v0.0.18
Published by nmerget about 1 year ago
copymem
with memcpy
by @rosshadden in https://github.com/Geequlim/ECMAScript/pull/105
Full Changelog: https://github.com/Geequlim/ECMAScript/compare/191201...v0.0.17
Published by Geequlim over 2 years ago
Full Changelog: https://github.com/GodotExplorer/ECMAScript/compare/alpha15...alpha16
Published by Geequlim over 2 years ago
copymem
with memcpy
by @rosshadden in https://github.com/GodotExplorer/ECMAScript/pull/105
Full Changelog: https://github.com/GodotExplorer/ECMAScript/compare/alpha14...alpha15
Published by Geequlim almost 4 years ago
Download template from here
https://github.com/GodotExplorer/ECMAScript/actions/runs/418610934
Published by Geequlim about 4 years ago
godot.instance_from_id
gdclass
decorator to register anonymous ECMAClassThe binaries are compiled with godot 3.2.2 stable
Published by Geequlim about 4 years ago
godot.Reference
in release buildPublished by Geequlim over 4 years ago
Published by Geequlim over 4 years ago
this
in setter/getter of exported godot propertiesenum_property
decorator to export enumeration property from classPublished by Geequlim over 4 years ago
$
method to godot.Node
act the same with godot.Node.get_node
console.LOG_OBJECT_TO_JSON
onready
decorator to get node when it is readysignals
decorator to register multiple signals from string arrays or key value objects.Published by Geequlim over 4 years ago
.jsx
as script extension that can attach to nodesPublished by Geequlim over 4 years ago
Published by Geequlim over 4 years ago
Fix statck overflow error with release bug.
Published by Geequlim over 4 years ago
Published by Geequlim over 4 years ago
Update QuickJS to 2020-01-19
Allow operators between Builtin types and number
let v2 = new godot.Vector2(1, 2);
v2 *= 3.14; // It is valid
Compiled with godot 3.2.1 rc with 245ecb6684d089940273564fb7a314e5e11ea72e
Published by Geequlim almost 5 years ago
Performance improvement
Add tools to generate typescript project
Improve API resove support for IDEs with TypeScript support
Published by Geequlim almost 5 years ago
Add multi-threading support with Worker API
Add editor tool to generate typescript project
Fix known error
Published by Geequlim almost 5 years ago
Add godot.requestAnimationFrame
and godot.cancelAnimationFrame
Update QuickJS to 2019-12-21
Published by Geequlim almost 5 years ago