a fresh, modern & lightweight HTML5 game engine
MIT License
Published by obiot over 10 years ago
Published by obiot over 10 years ago
Published by obiot over 10 years ago
me.entityPool
API to me.pool
and related functions (see documentation & upgrade guide)collisionBox
has been replaced by a more cleaner implementation (see getShape
/addShape
/getBounds
)Published by obiot over 10 years ago
Object.mixin
method, (caused compatibility issues with socket.io and other libs)ObjectEntity.checkCollision()
width
and height
by default if spritewidth
and spriteheight
are not definedObjectEntity.flipX/Y()
0
in TiledGUI_Object
object (juhanapaavola)