Explore and Troubleshoot your WebGL scenes with ease.
MIT License
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Published by sebavan over 6 years ago
Published by sebavan almost 7 years ago
Published by sebavan about 7 years ago
This release is addressing the latest issues before the V1 as well as embedding a shader editor:
Published by sebavan about 7 years ago
Published by sebavan about 7 years ago
Published by sebavan over 7 years ago
This simply contains another quick fix concerning typos in readme and the extension popup. As a little bonus, you can now capture to a new tab.
Published by sebavan over 7 years ago
This simply contains another quick fix concerning the command formatting used in spector. It now does not display WebglConstants for both viewport
and scissor
.
Published by sebavan over 7 years ago
This simply contains a quick fix concerning the number formatting used in SpectorJS. It now does not display trailing 0 in case of integers.
Published by sebavan over 7 years ago
This release includes new data around like number of commands, memory and more texture types support:
Published by sebavan over 7 years ago
This release is the first stable release containing the Minimum Valuable Product.
Published by sebavan over 7 years ago
This is the first public release available. It conatains all the basic structure of the project and browser extension.
Published by sebavan over 7 years ago
This release is aimed to address the main first wave of bugs: