Spector.js

Explore and Troubleshoot your WebGL scenes with ease.

MIT License

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Spector.js - Fixes

Published by sebavan over 6 years ago

Spector.js - Chrome Canary

Published by sebavan almost 7 years ago

Spector.js - Fix and Style

Published by sebavan about 7 years ago

Spector.js - Typos and MultiTabs

Published by sebavan over 7 years ago

This simply contains another quick fix concerning typos in readme and the extension popup. As a little bonus, you can now capture to a new tab.

Spector.js - Viewport and Scissor Commands format

Published by sebavan over 7 years ago

This simply contains another quick fix concerning the command formatting used in spector. It now does not display WebglConstants for both viewport and scissor.

Spector.js - Number Format

Published by sebavan over 7 years ago

This simply contains a quick fix concerning the number formatting used in SpectorJS. It now does not display trailing 0 in case of integers.

Spector.js - Frame Analytics and Texture Inputs

Published by sebavan over 7 years ago

This release includes new data around like number of commands, memory and more texture types support:

  • Analyse and extract number of calls per commands.
  • Analyse and extract memory information (Frame and global).
  • Record Buffer and Render Buffer information.
  • Fixed Shader Beautifier.
  • Fixed Invalid Attrib Location Crash
  • WebGL2 Texture 3d visualization (first and last three to save space)
  • WebGL2 Texture 2d array visualization (first and last three to save space)
  • Compressed textures information
  • Webgl1 Texture type Half Float OES Visualization.
Spector.js - First Stable Release

Published by sebavan over 7 years ago

This release is the first stable release containing the Minimum Valuable Product.

Spector.js - Initial Release

Published by sebavan over 7 years ago

This is the first public release available. It conatains all the basic structure of the project and browser extension.

  • Capture Framework.
  • Embedded UI with Capture and Result View.
  • Loose coupling View/Backend to enhance the reusability of components.
  • WebGL 1/2 Supports.
  • NPM package.
  • Chrome, Firefox, and Edge Extension.