AssetRipper

GUI Application to work with engine assets, asset bundles, and serialized files

GPL-3.0 License

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AssetRipper - 0.3.3.0

Published by ds5678 about 1 year ago

What's Changed

New Contributors

Full Changelog: https://github.com/AssetRipper/AssetRipper/compare/0.3.2.1...0.3.3.0

AssetRipper - 0.3.2.0

Published by ds5678 over 1 year ago

What's Changed

New Contributors

Full Changelog: https://github.com/AssetRipper/AssetRipper/compare/0.3.1.0...0.3.2.0

AssetRipper - 0.3.1.0

Published by ds5678 over 1 year ago

What's Changed

New Contributors

Full Changelog: https://github.com/AssetRipper/AssetRipper/compare/0.3.0.6...0.3.1.0

AssetRipper - 0.3.0.6

Published by ds5678 over 1 year ago

Partial Hiatus

I left more details here, but I need to take some time off to focus on my emigration to Germany.

What's Changed

Full Changelog: https://github.com/AssetRipper/AssetRipper/compare/0.3.0.5...0.3.0.6

AssetRipper - 0.3.0.5

Published by ds5678 over 1 year ago

Release video

AssetRipper now has a YouTube channel. There will be a video announcement with every release. The link for this video is:

https://youtu.be/6sMrKv-GKQw

What's Changed

Full Changelog: https://github.com/AssetRipper/AssetRipper/compare/0.3.0.4...0.3.0.5

AssetRipper - 0.3.0.3

Published by ds5678 almost 2 years ago

What's Changed

New Contributors

Full Changelog: https://github.com/AssetRipper/AssetRipper/compare/0.3.0.2...0.3.0.3

AssetRipper - 0.3.0.0

Published by ds5678 almost 2 years ago

Highlights

A lot has happened in the last 2.5 months. With 250 commits, there's too much to list. However, there are a couple notable changes:

  • All the type trees for recent Unity versions have been dumped, and the source generation was rerun to utilize these.
  • Asset processing was introduced which enables new capabilities and some performance benefits.
    • LightingDataAsset is generated from LightmapSettings.
    • Scene names are extracted from scene bundles.
    • Prefab outlining creates prefabs from scene hierarchies.
    • Splat alpha textures now get correctly embedded with their TerrainData.
  • MonoBehaviour reading has been improved.
  • NavMesh GLB export
  • Full Cubemap export - may require some additional enhancements for correct import into Unity.
  • Fix some file path issues that were halting export in 0.2.4.2.
  • Switched to AsmResolver 5 and the development branch of Cpp2IL.
  • Add a special case for Chinese textures with an extra 24 bytes.
  • Improve generated package manifests.
  • Upgraded to .NET 7.
  • Numerous other fixes and performance improvements.

Pull Requests

New Contributors

Full Changelog: https://github.com/AssetRipper/AssetRipper/compare/0.2.4.2...0.3.0.0

AssetRipper - 0.2.4.1

Published by ds5678 about 2 years ago

What's Changed

Full Changelog: https://github.com/AssetRipper/AssetRipper/compare/0.2.4.0...0.2.4.1

AssetRipper - 0.2.3.0

Published by ds5678 about 2 years ago

What's Changed

Full Changelog: https://github.com/AssetRipper/AssetRipper/compare/0.2.2.0...0.2.3.0

AssetRipper - 0.2.2.0

Published by ds5678 about 2 years ago

What's Changed

New Contributors

Full Changelog: https://github.com/AssetRipper/AssetRipper/compare/0.2.1.1...0.2.2.0

AssetRipper - 0.2.1.1

Published by ds5678 about 2 years ago

AssetRipper - 0.2.1.0

Published by ds5678 over 2 years ago

What's Changed

Full Changelog: https://github.com/AssetRipper/AssetRipper/compare/0.2.0.5...0.2.1.0

AssetRipper - 0.2.0.5

Published by ds5678 over 2 years ago

AssetRipper - 0.2.0.4

Published by ds5678 over 2 years ago

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