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CHANGES
Published by vkovec over 4 years ago
Published by BadSingleton almost 5 years ago
Changelog:
CHANGES
BUGFIXES
KNOW ISSUES
Published by lassond over 6 years ago
To use, simply replace your [unityProject]/Packages manifest.json file with this contents:
The FBX CSharp Bindings
{
"dependencies": {
"com.autodesk.fbx": "2.0.0-preview"
},
"registry": "https://staging-packages.unity.com"
}
Note: this will only install the C# bindings package, not the FbxExporters package.
See attachment for the binary as it can be found on bintray.com
Published by lassond over 6 years ago
To use, simply replace your [unityProject]/Packages manifest.json file with this contents:
{
"dependencies": {
"com.unity.formats.fbx": "1.7.0-preview"
},
"registry": "https://api.bintray.com/npm/unity/unity-dev"
}
Note: this will only install the C# bindings package, not the FbxExporters package.
See attachment for the binary as it can be found on bintray.com
Published by lassond over 6 years ago
To use, simply replace your [unityProject]/Packages manifest.json file with this contents:
{
"dependencies": {
"com.unity.formats.fbxsdk": "1.6.0-preview"
},
"registry": "https://api.bintray.com/npm/unity/unity-dev"
}
Note: this will only install the fbxsdk, not the FbxExporters package.
See attachment for the binary as it can be found on bintray.com
Published by lassond over 6 years ago
To use, simply replace your [unityProject]/Packages manifest.json file with this contents:
{
"dependencies": {
"com.unity.formats.fbxsdk": "1.5.0-preview"
},
"registry": "https://api.bintray.com/npm/unity/unity-dev"
}
Note: this will only install the fbssdk, not the FbxExporters package.
See attachment for the binary as it can be found on bintray.com
Published by vkovec over 6 years ago
Fix Universal Windows Platform build error caused by UnityFbxSdk.dll being set as compatible with any platform instead of editor only.
Published by vkovec over 6 years ago
Add bindings for FbxAnimCurveFilterUnroll
Add binding for FbxGlobalSettings SetTimeMode to set frame rate
Published by vkovec almost 7 years ago
Update version number
Replace meta files with meta files from release 1.0.0b1 for backwards compatibility
Published by AustinJubrey almost 7 years ago
Expose bindings to set FbxNode's transformation inherit type.
Published by vkovec almost 7 years ago
Add binding for FbxCamera's FieldOfView property
Published by vkovec about 7 years ago
Enforce FbxSdk DLL only works with Unity 2017.1+
Published by vkovec about 7 years ago
Added FbxObject::GetScene
Published by vkovec about 7 years ago
Added documentation of vector classes.
Added test to check that the FbxSdk DLL cannot be used without the Unity Editor (This is a legal requirement).
Improve build process so it is more robust.
upgraded cmake requirement to v3.8
Published by vkovec about 7 years ago
Set the Doxygen homepage to be README.txt instead of README.md
Rename namespace to Unity.FbxSdk
Rename FbxSharp.dll and fbxsdk_csharp libaries to UnityFbxSdk.dll and UnityFbxSdkNative respectively
Change documentation title to "Unity FBXSDK C# API Reference"
Package zip file containing Doxygen documentation
Update license in README to Autodesk license
Published by vkovec about 7 years ago
Updated LICENCSE.txt to include Autodesk license
Use .bundle on Mac instead of .so for shared libraries
Ship bindings as binaries without source
KNOWN ISSUES
Published by vkovec about 7 years ago
Note: skipping version 0.0.6a so that FbxSdk package version matches FbxExporter package version
Add bindings for FbxIOFileHeaderInfo.
Made it easier for performance tests to pass.
Published by vkovec about 7 years ago
Published by inwoods over 7 years ago