com.autodesk.fbx

FBX SDK C# bindings

OTHER License

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com.autodesk.fbx - Release 4.0.1 Latest Release

Published by vkovec over 3 years ago

CHANGES

  • Update from prerelease to released package.
com.autodesk.fbx - Release 3.0.1-preview

Published by vkovec over 4 years ago

  • Fix incorrect DLL path used when calling functions, giving DLL not found errors.
com.autodesk.fbx - 3.0.0-preview.1, FBXSDK 2020.0

Published by BadSingleton almost 5 years ago

Changelog:

CHANGES

  • Upgraded to FBX SDK 2020.0
  • Added bindings for FbxAnimCurve::KeySetTangents and FbxAnimCurve::KeyGetTangents
  • Added bindings for FbxAnimCurveKey methods to set and get tangent mode and data
  • Added bindings for FbxAxisSystem::DeepConvertScene

BUGFIXES

  • The FBX SDK C# Bindings package now supports the IL2CPP backend.

KNOW ISSUES

  • For Linux support use Ubuntu 18.04 (Bionic Beaver). The FBX SDK C# Bindings package is not compatible with CentOS 7.
com.autodesk.fbx - 2.0.0-preview (Sprint 64)

Published by lassond over 6 years ago

To use, simply replace your [unityProject]/Packages manifest.json file with this contents:
The FBX CSharp Bindings
{
"dependencies": {
"com.autodesk.fbx": "2.0.0-preview"
},
"registry": "https://staging-packages.unity.com"
}

Note: this will only install the C# bindings package, not the FbxExporters package.

See attachment for the binary as it can be found on bintray.com

com.autodesk.fbx - 1.7.0-preview (Sprint 61)

Published by lassond over 6 years ago

To use, simply replace your [unityProject]/Packages manifest.json file with this contents:
{
"dependencies": {
"com.unity.formats.fbx": "1.7.0-preview"
},
"registry": "https://api.bintray.com/npm/unity/unity-dev"
}

Note: this will only install the C# bindings package, not the FbxExporters package.

See attachment for the binary as it can be found on bintray.com

com.autodesk.fbx - 1.6.0-preview (Sprint 60)

Published by lassond over 6 years ago

To use, simply replace your [unityProject]/Packages manifest.json file with this contents:
{
"dependencies": {
"com.unity.formats.fbxsdk": "1.6.0-preview"
},
"registry": "https://api.bintray.com/npm/unity/unity-dev"
}

Note: this will only install the fbxsdk, not the FbxExporters package.

See attachment for the binary as it can be found on bintray.com

com.autodesk.fbx - 1.5.0-preview (Sprint 59)

Published by lassond over 6 years ago

To use, simply replace your [unityProject]/Packages manifest.json file with this contents:
{
"dependencies": {
"com.unity.formats.fbxsdk": "1.5.0-preview"
},
"registry": "https://api.bintray.com/npm/unity/unity-dev"
}

Note: this will only install the fbssdk, not the FbxExporters package.

See attachment for the binary as it can be found on bintray.com

com.autodesk.fbx - Release 1.3.0a1

Published by vkovec over 6 years ago

Fix Universal Windows Platform build error caused by UnityFbxSdk.dll being set as compatible with any platform instead of editor only.

com.autodesk.fbx - Sprint 43 Prepare Forum Package

Published by vkovec over 6 years ago

Add bindings for FbxAnimCurveFilterUnroll

Add binding for FbxGlobalSettings SetTimeMode to set frame rate

com.autodesk.fbx - Release 1.2.0b1 Backwards Compatibility + Forum Release

Published by vkovec almost 7 years ago

Update version number

Replace meta files with meta files from release 1.0.0b1 for backwards compatibility

com.autodesk.fbx - Sprint 36 Stabilization

Published by AustinJubrey almost 7 years ago

Expose bindings to set FbxNode's transformation inherit type.

com.autodesk.fbx - Sprint 35 Add Camera Export

Published by vkovec almost 7 years ago

Add binding for FbxCamera's FieldOfView property

com.autodesk.fbx - Release 1.0.0b1

Published by vkovec about 7 years ago

Enforce FbxSdk DLL only works with Unity 2017.1+

com.autodesk.fbx - Sprint 25 Make Austin Unite Release

Published by vkovec about 7 years ago

Added FbxObject::GetScene

com.autodesk.fbx - Sprint 21 Review Using Unity in a Window

Published by vkovec about 7 years ago

  • Added documentation of vector classes.

  • Added test to check that the FbxSdk DLL cannot be used without the Unity Editor (This is a legal requirement).

  • Improve build process so it is more robust.

  • upgraded cmake requirement to v3.8

com.autodesk.fbx - Sprint 20 Auto Updating Instanced Prefab

Published by vkovec about 7 years ago

  • Set the Doxygen homepage to be README.txt instead of README.md

  • Rename namespace to Unity.FbxSdk

  • Rename FbxSharp.dll and fbxsdk_csharp libaries to UnityFbxSdk.dll and UnityFbxSdkNative respectively

  • Change documentation title to "Unity FBXSDK C# API Reference"

  • Package zip file containing Doxygen documentation

  • Update license in README to Autodesk license

com.autodesk.fbx - Sprint 19 Prepare FbxSharp Release Candidate

Published by vkovec about 7 years ago

  • Updated LICENCSE.txt to include Autodesk license

  • Use .bundle on Mac instead of .so for shared libraries

  • Ship bindings as binaries without source

KNOWN ISSUES

  • Doxygen no longer finds the readme, gives a warning
com.autodesk.fbx - Sprint 18 FbxIOFileHeaderInfo

Published by vkovec about 7 years ago

Note: skipping version 0.0.6a so that FbxSdk package version matches FbxExporter package version

  • Add bindings for FbxIOFileHeaderInfo.

    • Exposed mCreator and mFileVersion as read-only attributes.
  • Made it easier for performance tests to pass.

com.autodesk.fbx - Sprint 17 Doxygen Documentation

Published by vkovec about 7 years ago

  • Added Doxygen documentation generation for C# bindings.
com.autodesk.fbx - Sprint15 reliable roundtrip for static meshes 2

Published by inwoods over 7 years ago

  • Automate the update of version numbers displayed in documents and packages
  • Assets/README & LICENSE viewable in Unity Viewer