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Published by inwoods over 7 years ago
Add FbxEuler::EOrder
Add FbxNode::GetRotationOrder
Add FbxNode::SetRotationOrder
Published by inwoods over 7 years ago
Published by inwoods over 7 years ago
Created a unity package that can be shipped alpha customers.
NOTE: the unitypackage was created manually and does not match the github file hierarchy.
Published by inwoods over 7 years ago
Added Use-case unit tests for everything we can export; except lights which has a pending CR
Added FbxBlendShape and supporting methods
Added use-case example to demonstrate exporting blend shapes
Test-ready C# FBX SDK that can support the import of a node hierarchy of with theirs names and transforms.
All required classes and minimal but complete methods have unit
tests and performance tests, if required.
Support import axis system compatible w Unity (UpVector = YAxis, FrontVector = ParityOdd, CoordSystem = LeftHanded)
Support import FBX w same unit system (1 unit = 1 meter)
Support round-trip comparison of the exported fbx hierarchy against the imported fbx hierarchy (file-based and deep-copy).