Mirror

#1 Open Source Unity Networking Library

MIT License

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Mirror - v3.7.3

Published by vis2k over 5 years ago

3.7.3 (2019-05-20)

Bug Fixes

  • websocket: Remove send queues (they never worked) and SSL (temporarily) (#879) (3c60b08)
Mirror - v3.7.2

Published by vis2k over 5 years ago

3.7.2 (2019-05-15)

Bug Fixes

  • (again) Telepathy updated to latest version (Send SocketExceptions now disconnect the player too) (46eddc0)
Mirror - v3.7.1

Published by vis2k over 5 years ago

3.7.1 (2019-05-14)

Bug Fixes

  • Telepathy updated to latest version (Send SocketExceptions now disconnect the player too) (98d3fb0)
Mirror - v3.7.0

Published by vis2k over 5 years ago

3.7.0 (2019-05-04)

Bug Fixes

  • ListServer Ping not found in WebGL (6c4b34b)
  • websocket: Use a buffer for most WS messages in WebGL client resulting in 0 alloc for most messages (#848) (8967a20)

Features

  • scene: Add support for scene loading params (#644) (d48a375)

Performance Improvements

  • Transports now give ArraySegment instead of byte[] (based on #569 and #846) (77bee45)
Mirror - v3.6.7

Published by vis2k over 5 years ago

3.6.7 (2019-04-28)

Performance Improvements

Mirror - v3.6.6

Published by vis2k over 5 years ago

3.6.6 (2019-04-24)

Bug Fixes

  • Revert "NetworkIdentity.observers dictionary is always created, but always empty on clients. Gets rid of all null checks." to fix server-only bug not allowing movement on client, e.g. in uMMORPG (f56507f)
  • Revert "refactor: consolidate prefab and spawn handlers (#817)" to fix a bug where if editor=host, build=client, we receive scene object not found when walking out of and back into an observer's range (1f07af0)
Mirror - v3.6.5

Published by vis2k over 5 years ago

3.6.5 (2019-04-21)

Bug Fixes

  • websocket: #829 fix InvalidOperationException with wss:// (#830) (2d682b5)
Mirror - v3.6.4

Published by vis2k over 5 years ago

3.6.4 (2019-04-20)

Bug Fixes

  • Mono.CecilX namespace to work around Unity 2019 Cecil namespace collision (#832) (5262592)
Mirror - v3.6.3

Published by vis2k over 5 years ago

3.6.3 (2019-04-20)

Bug Fixes

  • invalid scene id in 2019.1 by ignoring prefabs in NetworkScenePostProcess (203a823)
Mirror - v3.6.2

Published by vis2k over 5 years ago

3.6.2 (2019-04-18)

Bug Fixes

Mirror - v3.6.1

Published by vis2k over 5 years ago

3.6.1 (2019-04-18)

Bug Fixes

  • Respect Player Prefab Position & Rotation (#825) (8ebda0f)
Mirror - v3.6.0

Published by vis2k over 5 years ago

3.6.0 (2019-04-17)

Features

Mirror - v3.5.13

Published by vis2k over 5 years ago

3.5.13 (2019-04-15)

Bug Fixes

  • non ready connections should not observe objects (1352334)
Mirror - v3.5.12

Published by vis2k over 5 years ago

3.5.12 (2019-04-14)

Bug Fixes

Mirror - v3.5.11

Published by vis2k over 5 years ago

3.5.11 (2019-04-12)

Bug Fixes

Mirror - v3.5.10

Published by vis2k over 5 years ago

3.5.10 (2019-04-12)

Performance Improvements

Mirror - v3.5.9

Published by vis2k over 5 years ago

3.5.9 (2019-04-12)

Bug Fixes

Mirror - v3.5.8

Published by vis2k over 5 years ago

3.5.8 (2019-04-11)

Bug Fixes

  • Dummy file for SyncListStructProcessor.cs (#798) (75e4f15)
Mirror - v3.5.7

Published by vis2k over 5 years ago

3.5.7 (2019-04-10)

Performance Improvements

Mirror - v3.5.6

Published by vis2k over 5 years ago

3.5.6 (2019-04-10)

Bug Fixes