NetworkServer.BroadcastToConnection ClearDirtyComponentsDirtyBits() moved into NetworkIdentity.GetSerializationAtTick. O(N*M) => O(N) (#3049) (94985ee)
NetworkTime.localTime uses Unity 2020 Time.timeAsDouble instead of stopwatch if available. Makes IsDirty() check a lot faster. (#3050) (bfbcef6)