Mirror

#1 Open Source Unity Networking Library

MIT License

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Mirror - v49.2.0

Published by github-actions[bot] about 3 years ago

49.2.0 (2021-09-19)

Mirror - v49.1.0

Published by github-actions[bot] about 3 years ago

49.1.0 (2021-09-19)

Performance Improvements

  • NetworkServer.Broadcast O(N) spawned iteration removed. dirty bits for spawned without observers are now cleared when adding the first observer instead (#2923) (272bace)
Mirror - v49.0.2

Published by github-actions[bot] about 3 years ago

49.0.2 (2021-09-19)

Bug Fixes

Mirror - v49.0.1

Published by github-actions[bot] about 3 years ago

49.0.1 (2021-09-18)

Performance Improvements

  • breaking: SyncObjects (SyncList/SyncSet/SyncDict) Dirty Searching (O(N)) replaced with bit mask (O(1)) (#2922) (2208b6c)
Mirror - v49.0.0

Published by github-actions[bot] about 3 years ago

49.0.0 (2021-09-17)

Mirror - v48.0.1

Published by github-actions[bot] about 3 years ago

48.0.1 (2021-09-16)

Bug Fixes

  • Weaver now allows exactly 64 SyncVars too (1974795)
  • Weaver now detects and shows an error for >64 SyncObjects instead of silently not syncing them (d1e60a0)
Mirror - v48.0.0

Published by github-actions[bot] about 3 years ago

48.0.0 (2021-09-16)

Bug Fixes

  • disable weaver registered twice logs on ILPP again (e4305b9)
Mirror - v47.0.1

Published by github-actions[bot] about 3 years ago

47.0.1 (2021-09-07)

Reverts

Mirror - v47.0.0

Published by github-actions[bot] about 3 years ago

47.0.0 (2021-09-06)

Bug Fixes

  • NTv2 interpolateScale default false, like syncScale (9c4cc29)
  • updated NetworkTransform2k test (fe021f8)
Mirror - v46.1.1

Published by github-actions[bot] about 3 years ago

46.1.1 (2021-09-06)

Bug Fixes

  • Updated NTv2 settings in examples (d457103)
Mirror - v46.1.0

Published by github-actions[bot] about 3 years ago

46.1.0 (2021-09-06)

Features

  • Updated Additive Scenes example (f2b3329)
Mirror - v46.0.4

Published by github-actions[bot] about 3 years ago

46.0.4 (2021-09-02)

Bug Fixes

  • #2882 UnpackAndInvoke now errors and disconnects in case of missing handler. This is necessary because messages in a batch are not length prefixed. we always need to read to the end, otherwise it overlaps into the next one, causing undefined behaviour. (86eeecc)
  • NetworkServer/NetworkClient batch processing now detects ever growing batches (as caused by #2882) (3e4def1)
Mirror - v46.0.3

Published by github-actions[bot] about 3 years ago

46.0.3 (2021-08-29)

Bug Fixes

Mirror - v46.0.2

Published by github-actions[bot] about 3 years ago

46.0.2 (2021-08-28)

Bug Fixes

  • Fix delayed movement in client authority mode (#2856) (9296573)
Mirror - v46.0.1

Published by github-actions[bot] about 3 years ago

46.0.1 (2021-08-27)

Bug Fixes

  • WeaverTests 'type was declared in both UnityEngine.dll and UnityEngine.CoreModule.dll' (aff6a8a)
Mirror - v46.0.0

Published by github-actions[bot] about 3 years ago

46.0.0 (2021-08-27)

Mirror - v45.2.0

Published by github-actions[bot] about 3 years ago

45.2.0 (2021-08-13)

Features

  • Expose NetworkEarlyUpdate/NetworkLateUpdate (see #2826) (ff34a50)
Mirror - v45.1.0

Published by github-actions[bot] about 3 years ago

45.1.0 (2021-08-13)

Features

Mirror - v45.0.0

Published by github-actions[bot] about 3 years ago

45.0.0 (2021-08-13)

Mirror - v44.0.4

Published by github-actions[bot] about 3 years ago

44.0.4 (2021-08-12)

Bug Fixes