Mirror

#1 Open Source Unity Networking Library

MIT License

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Mirror - v39.2.0

Published by github-actions[bot] over 3 years ago

39.2.0 (2021-05-20)

Bug Fixes

  • Shutdown Discovery in OnDisable / OnDestroy (#2736) (b4e8153)

Features

  • RoomManager Auto-Restart (b2105be)
Mirror - v39.1.0

Published by github-actions[bot] over 3 years ago

39.1.0 (2021-05-20)

Features

  • Added Stop buttons to Discovery HUD (d0e5131)
Mirror - v39.0.1

Published by github-actions[bot] over 3 years ago

39.0.1 (2021-05-19)

Performance Improvements

  • NetworkBehaviour ComponentIndex O(N) => O(1) via caching (4a52a56)
Mirror - v39.0.0

Published by github-actions[bot] over 3 years ago

39.0.0 (2021-05-18)

Mirror - v38.0.1

Published by github-actions[bot] over 3 years ago

38.0.1 (2021-05-15)

Bug Fixes

  • Reset Network Time whenever server starts (#2713) (28f186a)
Mirror - v38.0.0

Published by github-actions[bot] over 3 years ago

38.0.0 (2021-05-14)

Mirror - v37.0.2

Published by github-actions[bot] over 3 years ago

37.0.2 (2021-05-11)

Bug Fixes

  • NetworkServer.OnDisconnected removed. There is only one way to invoke the disconnect handling, which is OnTransportDisconnected. fixes bugs where OnDisconnect would handle the disconnect, not remove the connection, then the Transport callback would call OnTransportDisconnected->OnDisconnect a second time. fixes #2706 and many more (007dd80)
Mirror - v37.0.1

Published by github-actions[bot] over 3 years ago

37.0.1 (2021-05-11)

Bug Fixes

  • NetworkServer.OnTransportDisconnected doesn't call conn.Disconnect() again. avoids possible deadlocks etc. (7c35805)
Mirror - v37.0.0

Published by github-actions[bot] over 3 years ago

37.0.0 (2021-05-11)

Bug Fixes

  • NetworkServer.OnDisconnect now calls DestroyPlayerForConnection if NetworkManager doesn't handle it. (939f282)
Mirror - v36.2.0

Published by github-actions[bot] over 3 years ago

36.2.0 (2021-05-05)

Features

  • sync scale and interpolation adjustments (18dc7cc)
Mirror - v36.1.1

Published by github-actions[bot] over 3 years ago

36.1.1 (2021-04-30)

Bug Fixes

  • Network Authentators: Removed NetworkConnection parameter (#2703) (474f278)
Mirror - v36.1.0

Published by github-actions[bot] over 3 years ago

36.1.0 (2021-04-22)

Features

  • Prevent Player Prefab from being added to spawnPrefabs (#2678) (29668bd)
Mirror - v36.0.0

Published by github-actions[bot] over 3 years ago

36.0.0 (2021-04-06)

Mirror - v35.1.1

Published by github-actions[bot] over 3 years ago

35.1.1 (2021-04-06)

Bug Fixes

  • Added ServerAuthFailed bool to Basic Authenticator (6c5934f), closes #2621
Mirror - v35.1.0

Published by github-actions[bot] over 3 years ago

35.1.0 (2021-03-27)

Bug Fixes

  • Prevent client shutdown from running twice (#2666) (008dbbc)

Features

  • Call ConfigureServerFrameRate For Headless Clients (#2660) (621153c)
Mirror - v35.0.3

Published by github-actions[bot] over 3 years ago

35.0.3 (2021-03-27)

Bug Fixes

  • #2579 - Weaver skips already weaved assemblies when restarting Unity. fixes a bug where GeneratedNetworkCode class would exist twice, while the newer one was missing some writers (3a9d954)
Mirror - v35.0.2

Published by github-actions[bot] over 3 years ago

35.0.2 (2021-03-26)

Bug Fixes

  • #2579 "No writer found" error when running Mirror tests in Unity 2020.3 Editor. fixes the first bug in editor, but maybe not the runtime bug? or maybe it does. (4176424)
Mirror - v35.0.1

Published by github-actions[bot] over 3 years ago

35.0.1 (2021-03-21)

Bug Fixes

  • #2517 - NetworkManager.UpdateScene wraps FinishLoadScene in try/catch to guarantee loadingSceneAsync being cleared no matter what. fixes a bug where if FinishLoadScene throws then loadingSceneAsync is never cleared and the code runs every update (b7c63c3)
Mirror - v35.0.0

Published by github-actions[bot] over 3 years ago

35.0.0 (2021-03-21)

Mirror - v34.0.3

Published by github-actions[bot] over 3 years ago

34.0.3 (2021-03-20)

Bug Fixes

  • MultipleAdditiveScenes disabled Server Batching (1f22066)