Mirror

#1 Open Source Unity Networking Library

MIT License

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Mirror - v10.4.9

Published by vis2k over 4 years ago

10.4.9 (2020-03-04)

Bug Fixes

  • NetworkIdentity.RebuildObservers: added missing null check for observers coming from components that implement OnRebuildObservers. Previously this caused a NullReferenceException. (a5f495a)
Mirror - v10.4.8

Published by vis2k over 4 years ago

10.4.8 (2020-03-04)

Bug Fixes

  • SendToObservers missing result variable (9c09c26)
Mirror - v10.4.7

Published by vis2k over 4 years ago

10.4.7 (2020-02-28)

Bug Fixes

  • NetworkIdentity.OnStartLocalPlayer catches exceptions now too. fixes a potential bug where an exception in PlayerInventory.OnStartLocalPlayer would cause PlayerEquipment.OnStartLocalPlayer to not be called (5ed5f84)
Mirror - v10.4.6

Published by vis2k over 4 years ago

10.4.6 (2020-02-27)

Bug Fixes

Mirror - v10.4.5

Published by vis2k over 4 years ago

10.4.5 (2020-02-26)

Bug Fixes

  • NetworkIdentity.SetClientOwner: overwriting the owner was still possible even though it shouldn't be. all caller functions double check and return early if it already has an owner, so we should do the same here. (548db52)
Mirror - v10.4.4

Published by vis2k over 4 years ago

10.4.4 (2020-02-26)

Bug Fixes

  • NetworkServer.SpawnObjects: return false if server isn't running (d4d524d)
Mirror - v10.4.3

Published by vis2k over 4 years ago

10.4.3 (2020-02-25)

Bug Fixes

  • SendToAll sends to that exact connection if it is detected as local connection, instead of falling back to the .localConnection field which might be something completely different. (4b90aaf)
  • SendToObservers sends to that exact connection if it is detected as local connection, instead of falling back to the .localConnection field which might be something completely different. (4267983)
  • SendToReady sends to that exact connection if it is detected as local connection, instead of falling back to the .localConnection field which might be something completely different. (4596b19)
Mirror - v10.4.2

Published by vis2k over 4 years ago

10.4.2 (2020-02-23)

Bug Fixes

Mirror - v10.4.1

Published by vis2k over 4 years ago

10.4.1 (2020-02-23)

Bug Fixes

  • Room example to use new override (e1d1d41)
Mirror - v10.4.0

Published by vis2k over 4 years ago

10.4.0 (2020-02-22)

Features

  • Added NetworkConnection to OnRoomServerSceneLoadedForPlayer (b5dfcf4)
Mirror - v10.3.0

Published by vis2k over 4 years ago

10.3.0 (2020-02-22)

Features

Mirror - v10.2.3

Published by vis2k over 4 years ago

10.2.3 (2020-02-20)

Bug Fixes

  • Add missing channelId to NetworkConnectionToClient.Send calls (#1509) (b8bcd9a)
Mirror - v10.2.2

Published by vis2k over 4 years ago

10.2.2 (2020-02-18)

Bug Fixes

Mirror - v10.2.1

Published by vis2k over 4 years ago

10.2.1 (2020-02-17)

Bug Fixes

Mirror - v10.2.0

Published by vis2k over 4 years ago

10.2.0 (2020-02-15)

Features

  • Check for client authority in NetworkAnimator Cmd's (#1501) (ecc0659)
Mirror - v10.1.0

Published by vis2k over 4 years ago

10.1.0 (2020-02-15)

Bug Fixes

Features

  • Check for client authority in CmdClientToServerSync (#1500) (8b359ff)
  • NetworkSceneChecker use Scene instead of string name (#1496) (7bb80e3)
Mirror - v10.0.1

Published by vis2k over 4 years ago

10.0.1 (2020-02-14)

Bug Fixes

  • Fixed NetworkRoomManager Template (1662c5a)
Mirror - v10.0.0

Published by vis2k over 4 years ago

10.0.0 (2020-02-11)

Mirror - v9.4.0

Published by vis2k over 4 years ago

9.4.0 (2020-02-10)

Features

  • Block Play Mode and Builds for Weaver Errors (#1479) (0e80e19)
Mirror - v9.3.0

Published by vis2k over 4 years ago

9.3.0 (2020-02-10)

Features

  • Disposable PooledNetworkReader / PooledNetworkWriter (#1490) (bb55baa)