Mirror

#1 Open Source Unity Networking Library

MIT License

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Mirror - v13.9.0

Published by github-actions[bot] over 4 years ago

13.9.0 (2020-05-31)

Bug Fixes

  • better error for Command, ClientRpc and TargetRpc marked as abstract (#1947) (62257d8)

Features

  • Adding onLocalPlayerChanged to ClientScene for when localPlayer is changed (#1920) (b4acf7d)
Mirror - v13.8.0

Published by github-actions[bot] over 4 years ago

13.8.0 (2020-05-28)

Features

  • Adding ignoreAuthority Option to Command (#1918) (3ace2c6)
Mirror - v13.7.0

Published by github-actions[bot] over 4 years ago

13.7.0 (2020-05-27)

Features

  • adding OnRoomServerPlayersNotReady to NetworkRoomManager that is called when player ready changes and atleast 1 player is not ready (#1921) (9ae7fa2)
Mirror - v13.6.0

Published by github-actions[bot] over 4 years ago

13.6.0 (2020-05-27)

Bug Fixes

  • OnClientEnterRoom should only fire on clients (d9b7bb7)

Features

  • Added virtual SyncVar hook for index in NetworkRoomPlayer (0c3e079)
Mirror - v13.5.1

Published by github-actions[bot] over 4 years ago

13.5.1 (2020-05-24)

Bug Fixes

  • no longer requires hook to be the first overload in a class (#1913) (0348699)
Mirror - v13.5.0

Published by github-actions[bot] over 4 years ago

13.5.0 (2020-05-21)

Features

Mirror - v13.4.0

Published by github-actions[bot] over 4 years ago

13.4.0 (2020-05-20)

Features

Mirror - v13.3.1

Published by github-actions[bot] over 4 years ago

13.3.1 (2020-05-19)

Bug Fixes

Mirror - v13.3.0

Published by github-actions[bot] over 4 years ago

13.3.0 (2020-05-18)

Features

  • Improved RoomPayer template (042b4e1)
Mirror - v13.2.1

Published by github-actions[bot] over 4 years ago

13.2.1 (2020-05-14)

Bug Fixes

  • Don't call RegisterClientMessages every scene change (#1865) (05c119f)
Mirror - v13.2.0

Published by github-actions[bot] over 4 years ago

13.2.0 (2020-05-12)

Features

Mirror - v13.1.2

Published by github-actions[bot] over 4 years ago

13.1.2 (2020-05-09)

Bug Fixes

  • Cleaning up network objects when server stops (#1864) (4c25122)
Mirror - v13.1.1

Published by github-actions[bot] over 4 years ago

13.1.1 (2020-05-09)

Bug Fixes

  • Prevent host client redundantly changing to offline scene (b4511a0)
Mirror - v13.1.0

Published by github-actions[bot] over 4 years ago

13.1.0 (2020-05-08)

Features

  • LogSettings that can be saved and included in a build (#1863) (fd4357c)
Mirror - v13.0.5

Published by github-actions[bot] over 4 years ago

13.0.5 (2020-05-07)

Bug Fixes

  • Removed unnecessary registration of player prefab in NetworkRoomManager (b2f52d7)
Mirror - v13.0.4

Published by github-actions[bot] over 4 years ago

13.0.4 (2020-05-07)

Bug Fixes

  • NetworkRoomManager.minPlayers is now protected so it's available for derived classes. (3179f08)
Mirror - v13.0.3

Published by github-actions[bot] over 4 years ago

13.0.3 (2020-05-06)

Bug Fixes

Mirror - v13.0.2

Published by github-actions[bot] over 4 years ago

13.0.2 (2020-05-05)

Performance Improvements

  • NetworkProximityChecker checks Server.connections instead of doing 10k sphere casts for 10k monsters. 2k NetworkTransforms demo is significantly faster. Stable 80fps instead of 500ms freezes in between. (#1852) (2d89f05)
Mirror - v13.0.1

Published by github-actions[bot] over 4 years ago

13.0.1 (2020-05-04)

Bug Fixes

  • Improved error checking for ClientScene.RegisterPrefab with handler (#1841) (54071da)
Mirror - v13.0.0

Published by github-actions[bot] over 4 years ago

13.0.0 (2020-05-03)

Bug Fixes

Features

  • Multiple Concurrent Additive Physics Scenes Example (#1686) (87c6ebc)