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Published by vis2k over 4 years ago
You will need to reassign your scenes after upgrade
Automatically fix properties that were using name
If you open a NetworkManager or other gameobject that uses a scene name
it now gets converted to scene path by the SceneDrawer
Use get scene by name
Scene can never be null
Update Assets/Mirror/Examples/AdditiveScenes/Scenes/MainScene.unity
Issue warning if we drop the scene
Issue error if scene is lost
Add suggestion on how to fix the error
Keep backwards compatibility, check for scene name
cache the active scene
Update Assets/Mirror/Editor/SceneDrawer.cs
Co-Authored-By: James Frowen [email protected]
GetSceneByName only works if scene is loaded
Remove unused using
Co-authored-by: James Frowen [email protected]