Mirror

#1 Open Source Unity Networking Library

MIT License

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Mirror - v6.7.8

Published by vis2k almost 5 years ago

6.7.8 (2020-01-09)

Bug Fixes

  • #723 - NetworkTransform teleport works properly now (fd7dc5e)
Mirror - v6.7.7

Published by vis2k almost 5 years ago

6.7.7 (2020-01-09)

Bug Fixes

  • #1241 - Telepathy updated to latest version. All tests are passing again. Thread.Interrupt was replaced by Abort+Join. (228b32e)
  • #1278 - only call initial state SyncVar hooks on clients if the SyncVar value is different from the default one. (#1414) (a3ffd12)
  • #1380 - NetworkConnection.clientOwnedObjects changed from uint HashSet to NetworkIdentity HashSet for ease of use and to fix a bug where DestroyOwnedObjects wouldn't find a netId anymore in some cases. (a71ecdb)
  • FinishLoadSceneHost calls FinishStart host which now calls StartHostClient AFTER server online scene was loaded. Previously there was a race condition where StartHostClient was called immediately in StartHost, before the scene change even finished. This was still from UNET. (df9c29a)
Mirror - v6.7.6

Published by vis2k almost 5 years ago

6.7.6 (2020-01-02)

Bug Fixes

  • it is not safe to modify this outside this class (bc7a961)
Mirror - v6.7.5

Published by vis2k almost 5 years ago

6.7.5 (2020-01-02)

Bug Fixes

  • move NetworkStreamExtension in a namespace (12de543)
Mirror - v6.7.4

Published by vis2k almost 5 years ago

6.7.4 (2020-01-02)

Bug Fixes

  • null reference exception (7ce95c5)
Mirror - v6.7.3

Published by vis2k almost 5 years ago

6.7.3 (2020-01-02)

Bug Fixes

  • potential null reference exception with debug logging (33493a0)
Mirror - v6.7.2

Published by vis2k almost 5 years ago

6.7.2 (2020-01-02)

Bug Fixes

  • list server logs properly when disconnected (f02d317)
  • move listserver classes into package (2668b17)
Mirror - v6.8.0

Published by vis2k almost 5 years ago

6.8.0 (2020-01-01)

Features

  • Add UPM configuration (#11) (9280af1)
  • network writer pool to avoid expensive allocations (3659acb)

Performance Improvements

  • Optimize interest management (f1ceb0c)
  • reuse the network writer used for rpc parameters (5dafc4d)

Reverts

  • Revert "feat: Custom readers and writers" (07ef8c9)
  • Revert "Onserialize improvements (#302)" (00a3610), closes #302
  • Revert "Documented the attributes." (9e3dcc7)
  • Revert "Documented NetworkBehaviour and NetworkIdentity." (a5cfc81)
  • Revert "Documented NetworkManager." (5bc44a9)
Mirror - v6.7.1

Published by vis2k almost 5 years ago

6.7.1 (2019-12-30)

Bug Fixes

  • NetworkTransform clientAuthority works again via clientAuthority option that is configurable in inspector. this had to be fixed after we removed local authority. (d712cd0)
Mirror - v6.7.0

Published by vis2k almost 5 years ago

6.7.0 (2019-12-27)

Features

  • generate serializers for IMessageBase structs (#1353) (3c0bc28)
Mirror - v6.6.0

Published by vis2k almost 5 years ago

6.6.0 (2019-12-26)

Features

Mirror - v6.5.5

Published by vis2k almost 5 years ago

6.5.5 (2019-12-26)

Bug Fixes

  • #1359. Revert "Destroy objects owned by this connection when disconnecting (#1179)" (4cc4279)
Mirror - v6.5.4

Published by vis2k almost 5 years ago

6.5.4 (2019-12-25)

Bug Fixes

Mirror - v6.5.3

Published by vis2k almost 5 years ago

6.5.3 (2019-12-24)

Bug Fixes

Mirror - v6.5.2

Published by vis2k almost 5 years ago

6.5.2 (2019-12-22)

Bug Fixes

  • potential exploits / out of sync issues where clients with different transports might see different game states because of different max message sizes when using FallbackTransport. (#1331) (5449840)
Mirror - v6.5.1

Published by vis2k almost 5 years ago

6.5.1 (2019-12-21)

Bug Fixes

Mirror - v6.5.0

Published by vis2k almost 5 years ago

6.5.0 (2019-12-21)

Features

Mirror - v6.4.1

Published by vis2k almost 5 years ago

6.4.1 (2019-12-21)

Bug Fixes

Mirror - v6.4.0

Published by vis2k almost 5 years ago

6.4.0 (2019-12-21)

Bug Fixes

  • MultiplexTransport GetMaxMessageSize NullReferenceException when called on server. And fixes potential exploits / out of sync issues where clients with different transports might see different game states because of different max message sizes. (#1332) (b3127be)

Features

Mirror - v6.3.0

Published by vis2k almost 5 years ago

6.3.0 (2019-12-17)

Features

  • Add roomPlayer parameter to OnRoomServerCreateGamePlayer (#1317) (abf5cdc)