Mirror

#1 Open Source Unity Networking Library

MIT License

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Mirror - v6.2.0

Published by vis2k almost 5 years ago

6.2.0 (2019-12-14)

Bug Fixes

  • Draw SyncVar label for Unity objects inline (#1291) (a0425e4)
  • error when there are no network behaviors (#1303) (dbe0643)

Features

Mirror - v6.1.1

Published by vis2k almost 5 years ago

6.1.1 (2019-12-05)

Bug Fixes

  • Don't set asset id for scene objects (7e40232)
Mirror - v6.1.0

Published by vis2k almost 5 years ago

6.1.0 (2019-12-05)

Features

Mirror - v6.0.1

Published by vis2k almost 5 years ago

6.0.1 (2019-12-04)

Bug Fixes

Mirror - v6.0.0

Published by vis2k almost 5 years ago

6.0.0 (2019-12-03)

Mirror - v5.1.8

Published by vis2k almost 5 years ago

5.1.8 (2019-12-03)

Bug Fixes

Mirror - v5.1.7

Published by vis2k almost 5 years ago

5.1.7 (2019-12-02)

Bug Fixes

Mirror - v5.1.6

Published by vis2k almost 5 years ago

5.1.6 (2019-11-30)

Bug Fixes

  • set authority when replacing the player (2195fee)
Mirror - v5.1.5

Published by vis2k almost 5 years ago

5.1.5 (2019-11-29)

Bug Fixes

Mirror - v5.1.4

Published by vis2k almost 5 years ago

5.1.4 (2019-11-29)

Bug Fixes

  • isClient now reports true onStartServer in host mode (#1252) (d00c95b)
Mirror - v5.1.3

Published by vis2k almost 5 years ago

5.1.3 (2019-11-29)

Bug Fixes

Mirror - v5.1.2

Published by vis2k almost 5 years ago

5.1.2 (2019-11-29)

Bug Fixes

  • Call hooks when initializing objects OnStartServer on host (#1249) (7aa7815)
Mirror - v5.1.1

Published by vis2k almost 5 years ago

5.1.1 (2019-11-28)

Bug Fixes

Mirror - v5.1.0

Published by vis2k almost 5 years ago

5.1.0 (2019-11-28)

Bug Fixes

  • OnSetHostVisibility can now check if it has authority (888e46c)
  • Pass the name of the invoking class and desired command when an object has no authority. (#1216) (701f4f4)
  • spawnwithauthority works again in host mode (5b04836)
  • when modifying a prefab, Unity calls OnValidate for all scene objects based on that prefab, which caused Mirror to reset the sceneId because we only checked if a prefab is currently edited, not if THIS prefab is currently edited (db99dd7)

Features

Performance Improvements

  • avoid allocation for error messages (c669ff1)
  • spawn with client authority only takes 1 message (#1206) (3b9414f)
Mirror - v5.0.2

Published by vis2k almost 5 years ago

5.0.2 (2019-11-03)

Bug Fixes

  • when modifying a prefab, Unity calls OnValidate for all scene objects based on that prefab, which caused Mirror to reset the sceneId because we only checked if a prefab is currently edited, not if THIS prefab is currently edited (1ca6b27)
Mirror - v5.0.1

Published by vis2k almost 5 years ago

5.0.1 (2019-10-30)

Performance Improvements

  • MultiplexTransport: avoid Linq allocations that would happen on every packet send because Send calls .ServerActive() each time (7fe8888)
Mirror - v5.0.0

Published by vis2k almost 5 years ago

5.0.0 (2019-10-30)

Mirror - v4.4.4

Published by vis2k almost 5 years ago

4.4.4 (2019-10-30)

Bug Fixes

  • Don't throw exception getting address (7df3ce3)
Mirror - v4.4.3

Published by vis2k almost 5 years ago

4.4.3 (2019-10-23)

Performance Improvements

Mirror - v4.4.2

Published by vis2k almost 5 years ago

4.4.2 (2019-10-23)

Performance Improvements