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Published by nicoco007 over 3 years ago
Not sure what to do here? Check out the quick start instructions in the README!
CustomAvatars
folder (created/changed/deleted) are now automatically reflected in-game – no need to restart!Published by nicoco007 almost 4 years ago
FinalIK.dll
and DynamicBone.dll
from the game's installation folder into the Assets\Libraries
folder before opening the project in Unity to get it working.CustomAvatar.dll
file for use in the editor. Use this if you want to update your current Unity project to the latest version of Custom Avatars.If you are unsure how to install the mod, check out the installation instructions in the README.
-vrmode oculus
(#89)Published by nicoco007 almost 4 years ago
FinalIK.dll
and DynamicBone.dll
from the game's installation folder into the Assets\Libraries
folder before opening the project in Unity to get it working.CustomAvatar.dll
file for use in the editor. Use this if you want to update your current Unity project to the latest version of Custom Avatars.If you are unsure how to install the mod, check out the installation instructions in the README.
showAvatarInSmoothCamera
to false
in UserData\CustomAvatars.json
Published by nicoco007 almost 4 years ago
FinalIK.dll
and DynamicBone.dll
from the game's installation folder into the Assets\Libraries
folder before opening the project in Unity to get it working.CustomAvatar.dll
file for use in the editor. Use this if you want to update your current Unity project to the latest version of Custom Avatars.If you are unsure how to install the mod, check out the installation instructions in the README.
Published by nicoco007 almost 4 years ago
FinalIK.dll
and DynamicBone.dll
from the game's installation folder into the Assets\Libraries
folder before opening the project in Unity to get it working.CustomAvatar.dll
file for use in the editor. Use this if you want to update your current Unity project to the latest version of Custom Avatars.If you are unsure how to install the mod, check out the installation instructions in the README.
Published by nicoco007 almost 4 years ago
FinalIK.dll
and DynamicBone.dll
from the game's installation folder into the Assets\Libraries
folder before opening the project in Unity to get it working.CustomAvatar.dll
file for use in the editor. Use this if you want to update your current Unity project to the latest version of Custom Avatars.If you are unsure how to install the mod, check out the installation instructions in the README.
Published by nicoco007 almost 4 years ago
After nearly a year of beta, it's finally out!
FinalIK.dll
and DynamicBone.dll
from the game's installation folder into the Assets\Libraries
folder before opening the project in Unity to get it working.CustomAvatar.dll
file for use in the editor. Use this if you want to update your current Unity project to the latest version of Custom Avatars.If you are unsure how to install the mod, check out the installation instructions in the README.
VRPlayerInput
class available through Zenject (#54). Check out the updated API sample for an example.Published by nicoco007 about 4 years ago
FinalIK.dll
and DynamicBone.dll
from the game's installation folder to get it working.If you are unsure how to install the mod, check out the installation instructions in the README.
Published by nicoco007 about 4 years ago
FinalIK.dll
and DynamicBone.dll
from the game's installation folder to get it working.If you are unsure how to install the mod, check out the installation instructions in the README.
CustomAvatars\Shaders\customavatars.assetbundle
filePublished by nicoco007 over 4 years ago
FinalIK.dll
and DynamicBone.dll
from the game's installation folder to get it working.If you are unsure how to install the mod, check out the installation instructions in the README.
-vrmode oculus
. Please use the version I posted in this comment for now.DynamicOpenVR.BeatSaber
installed.maintainPelvisPosition
.PoseManager
editor UI for better ease-of-use and fixed undo/redo not working when using it.Editor\CompileAvatarWindow.cs
file from your Unity project.AvatarInput
abstract class with the IAvatarInput
interface.Published by nicoco007 over 4 years ago
If you are unsure how to install the mod, check out the installation instructions in the README.
DynamicOpenVR.BeatSaber
isn't installed; they are assigned to the left foot, right foot, and waist respectively based on the order in which they're turned on, similarly to how it was done in versions 4.x.x of Custom Avatars.DynamicOpenVR.BeatSaber
dependency – it is now optional and only necessary if you want finger trackingPublished by nicoco007 over 4 years ago
Hotfixes!
Compatible with Beat Saber 1.7.0 only.
Published by nicoco007 over 4 years ago
No Avatar.avatar
file anymore)Published by nicoco007 almost 5 years ago
Changes:
UserData\CustomAvatars.json
for this to work)Known Issues:
Published by nicoco007 almost 5 years ago
Published by nicoco007 almost 5 years ago
This version may not work properly for native Oculus users. If you can, please use SteamVR for now.
Will this ever come out of beta? Who knows!
Published by nicoco007 almost 5 years ago
IMPORTANT INFORMATION
There have been reports that this version immediately crashes when starting the game. To circumvent this issue temporarily, please create a file called CustomAvatars.json
inside the UserData
folder in your Beat Saber installation folder (e.g. C:\Program Files (x86)\Steam\steamapps\common\Beat Saber\UserData
for Steam) and put the following inside:
{
"previousAvatarPath": ""
}
This issue will be fixed in the next version of Custom Avatars.
IKManager
and IKManagerAdvanced
as deprecated in favor of VRIKManager
UserData\CustomAvatars.json
) for settings instead of UserPrefsPublished by nicoco007 almost 5 years ago
Lots of changes (some breaking)! Requires BeatSaberMarkupLanguage, BS Utils, CustomUI, and DynamicOpenVR.
(*) more information coming soon™