VRC_VRM_BlendShape_Avatar_Setup

Auto setup VRM Blendshape Avatar

MIT License

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VRC_VRM_BlendShape_Avatar_Setup - V2.1.0 BETA Latest Release

Published by tracer755 2 months ago

This beta build adds the ability to convert a UE avatar to a ARkit equivalent.
This may not be 100% and may require tweaking or refining.

VRC_VRM_BlendShape_Avatar_Setup - V 2.0.0 Release

Published by tracer755 6 months ago

Big Release Unified expressions are now supported!

Added:

  • Support for UE
  • Added advanced setting for relative body path
VRC_VRM_BlendShape_Avatar_Setup - V 1.2.0 Release

Published by tracer755 over 1 year ago

This release adds support for VRM presets.
Now when an A, E, I, O, U, Blink, Blink_R, Blink_L, Neutral blendshape is detected it will be assigned with its correct preset.

Added:

  • Support for VRM blendshape presets

Changes:

  • Cleaned up whitespace
VRC_VRM_BlendShape_Avatar_Setup - V1.1.0 Release

Published by tracer755 almost 2 years ago

The V1.1.0 update adds and fixes these things

Fixes:

  • The Clips folder is now named according to the avatar allowing multiple avatars to be exported into the same folder
  • Existing files are now deleted if it was already in the export location (This should fix an issue where avatars files could be blank for like no reason)
  • Removed some Dev logging

Changes:

  • Changed tool UI a bit to compact things
  • Tool now uses unity progress bar to give a visual of the tool working
  • Changed Duplicate shape logging text
  • Removed a lot of unused white space
VRC_VRM_BlendShape_Avatar_Setup - V1.0.0 Release

Published by tracer755 almost 2 years ago

It works and has stupid proofing. It's also 1.9-2.5 times faster. It also has some small tweaks that make it have better compatability.

VRC_VRM_BlendShape_Avatar_Setup - V0.1.0 Beta Release

Published by tracer755 almost 2 years ago

This is a first iteration release so it might have a few bugs

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