This repository is for the legacy Mixed Reality Toolkit (MRTK) v2. For the latest version of the MRTK please visit https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity
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Published by StephenHodgson over 6 years ago
Attention!
Published by StephenHodgson over 6 years ago
Attention!
-(#1491, #1578, #1678) Added Grid layout group to Interaction Buttons and Object Collections
-(#1544) MRDL Solvers and misc helpers.
-(#1508, #1594, #1600, #1595) MRDL Bounding Boxes
-(#1471, #1585) Updated Build portal to support Building and deploying VR apps to the local machine.
-(#1456) Added Touch Screen input source implementation.
-(#1435) Added QueryTopology_FindLargestPositionsSittable()
to the Spatial Understanding Features.
-(#1479) Updated and standardized the license headers.
-(#1521) Xbox Controller Input Handler fixes.
-(#1526) Removed the Boundary Manager from the HoloLens.
-(#1560) Fixed bug in UserNotifications
example that didn't correctly check for local user.
-(#1542) Fixes for Focus Manager and uGUI interactions.
-(#1555) Teleportation logic fixes.
-(#1496) Fixed Virtual Keyboard.
-(#1563) Fixed fade plane to be transparent.
-(#1509) Removed most cross feature dependencies.
-(#1554) Updated Tile Generator.
-(#1590) Removed invalid attributes on properties.
-(#1649, #1575) Fixed UIRaycastCamera settings and references
-(#1650) Updated glTF libraries.
-(#1608) Optimized Layer Extensions.
-(#1618, #1690) Fixed and updated Dictation Manager.
-(#1670) Added signed binaries complements of Microsoft.
Published by StephenHodgson almost 7 years ago
Attention!
BoundaryManager
Published by StephenHodgson almost 7 years ago
Attention!
TapToPlace.cs
.UnityEngine.XR.WSA.InteractionSourceState.sourcePose
.System.IO.dll
that was needed to successfully build IL2CPP projects. (Unity Bug)DontDestroyOnLoad
and will now survive scene transitions.Manager.prefab
. Users should use InputManager.prefab
.FocusManager.Instance.UIRaycastCamera
(a child of the InputManager
's EventSystem
) to their event camera field.FocusManager
if one exists in your scene.FocusManager.Instance.UpdateCanvasEventSystems()
at runtime.FocusManager.Instance.UIRaycastCamera
.UNITY_WSA
around broken lines.Published by StephenHodgson about 7 years ago
Attention!
TryGetPosition
is now TryGetPointerPosition
TryGetOrientation
is now TryGetPointerRotation
SpeechKeywordRecognizedEventData
is now SpeechEventData
Obsolete
warnings with suggested updates.Published by StephenHodgson about 7 years ago
Pre Release of the HoloToolkit for Unity 2017.2.0p1 MRTP 4
What's new for the Fall Creators Update
Attention!
InteractionSourceExtensions
into the Input feature folder.ICurosr.SetVisibility
was SetVisiblity
RegisterPointableCanvas
is now obsolete.GazeManager.UpdateHitDetails(FocusDetails focusDetails, bool isRegisteredForFocus)
is now UpdateHitDetails(FocusDetails focusDetails, RaycastHit hitInfo, bool isRegisteredForFocus)
DebugInteractionSourceState
public fields are now PascalCase.FocusManager.BorrowPointerEventData()
is now GetPointerEventData()
SpecularHightlight.shader
StartAwareBehaviour
obsolete.StartAwareSingleton
obsolete.Published by StephenHodgson about 7 years ago
Latest Release of the HoloToolkit for Unity 2017.1.2f1
Attention!
AutoJoinSessionAndRoom
WorldAnchorManager
start inheritancePublished by StephenHodgson about 7 years ago
This tag is for the pre-merge of the master branch into the 2017.2 dev branch.
Published by StephenHodgson about 7 years ago
Latest Release of the HoloToolkit for Unity 2017.1.1f1
CameraCache
utility that replaces Camera.main
.TapToPlace
.GameObjects
that utilize the WorldAnchorStore
need to have unique names.
Published by StephenHodgson about 7 years ago
Latest release of the HoloToolkit for Unity 2017.1.0f3
Repository Branding Updated to MixedRealityToolkit-Unity.
ImportExportAnchorManager
.SpawnManager
Update.GazeManager
uGUI raycast calculations & GazeTransform
initialization.Published by NeerajW about 7 years ago
Updating Dev_Unity_2017.2.0 branch to final MRTP13 build
Updated feature:
Top Unity known issue:
• Gamepad input doesn't work if Holographic HMD has focus during
playmode [925608]
Published by NeerajW about 7 years ago
Current Unity Editor Project Version:
Early access 5.6.1f1-MRTP9 Not accessible broadly yet.
Eventual release target is Unity 2017.2, but we wanted some managed partners to have access to this build.
Prerequisites:
Please see ReadME.md for setup steps.
What's new for Immersive headsets in this branch?
GamepadInput supports the Xbox controller and maps it to the input manager events. You can use the Xbox controller A to tap. Press A and hold to do hold started, canceled and completed. Press A and left joystick to trigger the navigation events. Press the Y button to teleport in your world. Press the B button to return back to your original location.
Motion Controller support that renders a prefab where you have the Crystal Key motion controller in your hand. Refer to MotionControllerTest.unity scene for how to use the scripts.
Teleport capability with new prefabs like MixedRealityCameraParent.prefab that help you teleport to different locations in your app using the gamepad.
Stage folder has the scripts that support the StageRoot component that helps define the 0,0,0 for your immersive applications. Prefabs help to draw the floor for immersive headsets and also renders the stage bounds if you wish to display those in your application.
Published by StephenHodgson over 7 years ago
Latest release of the HoloToolkit for Unity 5.6.2f1
TapToPlace.cs
Published by StephenHodgson over 7 years ago
Latest release of the HoloToolkit for Unity 5.6.1f1
Release Notes:
Published by StephenHodgson over 7 years ago
Latest release of the HoloToolkit for Unity 5.5.2f1
Release Notes:
Upcoming releases:
Published by StephenHodgson almost 8 years ago
Release Notes:
Breaking Changes:
Published by NeerajW almost 8 years ago
Release notes:
Upcoming releases:
Thank you for your contributions and Happy Thanksgiving :)