glfw

A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

ZLIB License

Stars
12.9K
Committers
200

Bot releases are visible (Hide)

glfw - 3.4 Latest Release

Published by elmindreda 8 months ago

This is a smaller feature release, as a basis for future work.

It adds runtime platform selection, better support for Wayland, both Wayland and X11 enabled by default, more standard cursor shapes, custom heap allocator support, per-window mouse input passthrough, window title query, a conforming Null platform available everywhere, window hints for initial position, new (harmless) errors informing about missing features, several platform-specific hints, a new native-access function, a hint for selecting ANGLE backend, various other minor features and fixes for issue on all supported platforms.

GLFW 3.4 uses the Visual Studio 2013 subset of C99 and will not compile with Visual Studio 2012 or earlier.

See the version history for a complete list of changes.

glfw - 3.3.10

Published by elmindreda 8 months ago

This is a bug fix release. It adds fixes for issues on all supported platforms.

Binaries for Visual C++ 2010 and 2012 are no longer included. These versions are no longer supported by Microsoft and should not be used. This release of GLFW can still be compiled with them if necessary, but future releases will drop this support.

Binaries for the original MinGW distribution are no longer included. MinGW appears to no longer be maintained and should not be used. The much more capable MinGW-w64 project should be used instead. This release of GLFW can still be compiled with the original MinGW if necessary, but future releases will drop this support.

This release is based on the 3.3-stable branch.

See the version history for a complete list of changes.

glfw - 3.3.9

Published by elmindreda 10 months ago

This is primarily a bug fix release for all supported platforms but it also adds libdecor support for Wayland. This provides better window decorations in some desktop environments, notably GNOME.

With this release GLFW should be fully usable on Wayland, although there are still some issues left to resolve.

This release and future 3.3.x patch releases are based on the 3.3-stable branch.

See the version history for a complete list of changes.

glfw - 3.3.8

Published by elmindreda about 2 years ago

This is a bug fix release. It adds fixes for bugs on all supported platforms.

This release and future 3.3.x patch releases are based on the 3.3-stable branch.

See the version history for a complete list of changes.

glfw - 3.3.7

Published by elmindreda over 2 years ago

This is a bug fix release. It adds fixes for bugs on all supported platforms.

This release and future 3.3.x patch releases are based on the 3.3-stable branch.

See the version history for a complete list of changes.

glfw - 3.3.6

Published by elmindreda almost 3 years ago

This is a bug fix release. It adds fixes for bugs on Windows, macOS and X11.

This release and future 3.3.x patch releases are based on the 3.3-stable branch.

See the version history for a complete list of changes.

glfw - 3.3.5

Published by elmindreda almost 3 years ago

This is a bug fix release. It adds fixes for bugs on all supported platforms.

This release and future 3.3.x patch releases are based on the 3.3-stable branch.

See the version history for a complete list of changes.

glfw - 3.3.4

Published by elmindreda over 3 years ago

This is a bug fix release. It adds one bug fix for X11 and the MinGW-w64 binaries that were missing from 3.3.3.

This release and future 3.3.x patch releases are based on the 3.3-stable branch.

See the version history for a complete list of changes.

glfw - 3.3.3

Published by elmindreda over 3 years ago

This is a bug fix release. It adds basic support for macOS 11.0 and adds fixes for issues on all supported platforms.

This release and future 3.3.x patch releases are based on the 3.3-stable branch.

See the version history for a complete list of changes.

glfw - 3.3.2

Published by elmindreda over 4 years ago

This is a primarily a bug fix release. It improves Vulkan support on macOS with VK_EXT_metal_surface support and better run-time loading, and adds fixes for issues on Windows, macOS and X11.

This release and future 3.3.x patch releases are based on the 3.3-stable branch.

See the version history for a complete list of changes.

glfw - 3.3.1

Published by elmindreda almost 5 years ago

This is a bug fix release and does not add any new features. It fixes issues on all supported platforms.

This release and future 3.3.x patch releases are based on the 3.3-stable branch.

See the version history for a complete list of changes.

glfw - 3.3

Published by elmindreda over 5 years ago

This adds gamepad input via SDL_GameControllerDB, support for Vulkan on macOS via MoltenVK, better handling of high-DPI and scaling, changing attributes of existing windows, raw mouse motion input, explicit support for joystick hats/dpads, user attention requests, transparent windows and framebuffers (where possible), query for monitor work area, more run-time configuration, various other features as well as fixes for a large number of bugs.

See the release notes for more information about the new features and any caveats, deprecations and removals, or the version history for a complete list of changes.

glfw - 3.2.1

Published by elmindreda about 8 years ago

This release adds support for statically linking the Vulkan loader and fixes for a number of bugs that together affect all supported platforms.

See the version history for a complete list of changes.

glfw - 3.0

Published by elmindreda about 8 years ago

This release brings a new API with many new features such as multiple windows and contexts, multi-monitor support, EGL and OpenGL ES support, clipboard text support, an error description callback, gamma ramp control, layout-independent keyboard input and UTF-8 for all strings.

glfw - 3.0.1

Published by elmindreda about 8 years ago

This release adds fixes for a number of bugs that together affect all supported platforms. As this is a patch release, there are no API changes.

glfw - 3.0.2

Published by elmindreda about 8 years ago

This release adds support for OpenGL 4 and precise scrolling deltas on OS X and fixes for a number of bugs that together affect all supported platforms. As this is a patch release, there are no API changes.

glfw - 3.0.3

Published by elmindreda about 8 years ago

This release adds fixes for a number of bugs that together affect all supported platforms, most notably MinGW compilation issues and cursor mode issues on OS X. As this is a patch release, there are no API changes.

glfw - 3.0.4

Published by elmindreda about 8 years ago

This release adds better support for custom build environments and fixes for a large number of bugs that together affect all supported platforms. As this is a patch release, there are no API changes.

glfw - 3.2

Published by elmindreda over 8 years ago

This release adds support for Vulkan surface creation, window mode switching, window maximization, window input focus control, window size and aspect ratio limits, human-readable key names, window icons, joystick connection events, XInput and DirectInput joystick input, event waiting with timeout, 64-bit integer raw timer, context-less window creation, error-less contexts via GL_KHR_no_error (where available), run-time context creation API selection, Windows 8.1 per-monitor DPI and the CMake config-file package system, adds simpler build-time configuration, improved documentation and fixes for a large number of bugs that together affect all supported platforms.

See the version history for a complete list of changes.

glfw - 3.1.2

Published by elmindreda about 9 years ago

This release adds fixes for a large number of bugs that together affect all supported platforms, as well as dynamic loading work that simplifies compilation and linking.

See the version history for a complete list of changes.