NativeDialogs

Native Dialogs is a plugin for Godot that allows you to interact with OS-specific dialogs, such as notifications, messages and file dialogs.

MIT License

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NativeDialogs - v2.2.1 - Fix setting root subfolder from the editor Latest Release

Published by 98teg 11 months ago

Fixes

  • Fix setting root subfolder from the editor
NativeDialogs - v2.2.0 - Godot 4.1 support

Published by 98teg about 1 year ago

Features

  • Add Godot 4.1 support.
  • Add node icons.
NativeDialogs - v2.1.0 - Improve signals

Published by 98teg over 1 year ago

Features

  • Add a new canceled signal to NativeFileDialog. It is emitted whenever the user doesn't select any file.

Fixes

  • NativeFileDialog's FILE_MODE_OPEN_FILE didn't emit file_selected, it emitted files_selected instead.
  • Fix various issues in the documentation.

Breaking changes

  • cancelled signals have been renamed to canceled signals.
NativeDialogs - v2.0.0 - Godot 4.0 support

Published by 98teg over 1 year ago

Features

The objetive of this update was to bring the plugin's API closer to Godot's equivalent nodes. For that reason, the following changes were made:

  • Merge NativeDialogOpenFile, NativeDialogSaveFile and NativeDialogOpenFolder into NativeFileDialog.
  • Split NativeDialogMessage functionality into NativeAcceptDialog and NativeConfirmationDialog.
  • Rename NativeDialogNotify to NativeNotification.
NativeDialogs - v1.0.0 - First Release

Published by 98teg over 2 years ago

Features

Five new native dialogs:

  • NativeDialogMessage: allows you to prompt the user with simple accept-deny dialogs and get their answer.
  • NativeDialogNotify: would show the user a brief message and fade away.
  • NativeDialogOpenFile: returns file paths selected by the user. It only allows existing files.
  • NativeDialogSaveFile: returns file path selected by the user. It allows the user to create a new file.
  • NativeDialogSelectFolder: returns folder path selected by the user.