The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript
C++ - Released: 24 Jan 2015 - 3,131
Blazing fast collection implementation in unmanaged heap written in modern C#, useful for buffers you have to pass the pointer to native (e.g. GPU buffers for pinvoked libs). NOTE: Development happens in the "dev" branch so "master" isn't polluted with projects and tests (in order to be usable as clean submodule). LICENSE: MIT
C# - Released: 09 Jun 2018 - 18
GreedyMesh ported to C# (no deps), fully consistent with original by Mikola Lysenko (no slow crap added)
C# - Released: 07 Dec 2017 - 11
Testbed for 3D stuff. Bgfx + Imgui + Glm + Glfw + EnTT + DebugDrawing
C++ - Released: 22 Jul 2018 - 8
Efortless web pages for your Markdown files in GitHub style without the clutter
JavaScript - Released: 28 Apr 2019 - 4