Hugo Locurcio

Web and infrastructure developer for @godotengine. Hobby open source game developer and modder.

Ecosystems: C++, Git, Lua, Jekyll, Godot, Minetest

Projects

godot-cppcheck

Godot Cppcheck reports website

HTML - Released: 01 Apr 2022 - 4

godot-7guis

[WIP] 7GUIs implementation using Godot's UI nodes

GDScript - Released: 09 May 2019 - 6

godot-settings-manager-demo

Demo project for the Godot Settings Manager

Released: 23 Dec 2018 - 6

godot-procedural-crosshair

[WIP] Custom node used to procedurally generate crosshairs

GDScript - Released: 08 Jul 2018 - 6

godot-bbcode-to-ansi

BBCode to ANSI conversion routine for Godot 4.0

GDScript - Released: 30 Apr 2022 - 5

godot-ci-freebsd

Godot continuous integration checks for the FreeBSD platform

Released: 04 Jul 2019 - 5

godot-mipmaps-test

Test scene for mipmap settings in Godot 4.0

Released: 06 Apr 2021 - 4

godot-rendering-performance-test

Project to compare Godot's rendering performance between 3.x GLES3 and the master branch's Vulkan renderer

GDScript - Released: 17 Jul 2021 - 5

usercss-qt-dark

Dark theme userstyle for the Qt developer documentation

CSS - Released: 25 Apr 2020 - 4

godot-movie-maker-benchmark

Performance comparison for Godot 4.0.alpha's Movie Maker mode

Shell - Released: 14 Aug 2022 - 4

fr-oss

The fr-oss AZERTY keyboard layout for Windows

Released: 13 Nov 2019 - 5

godot-date

[WIP] Godot date manipulation library

GDScript - Released: 02 Jan 2019 - 5

godot-overscan-demo

Godot 4 demo project for overscan to improve screen-space effect consistency

GDScript - Released: 20 Jan 2022 - 4

sauerbraten-source-port

[WIP] Sauerbraten source port for the 2020 edition

C++ - Released: 01 Nov 2020 - 4