Dan Rosser

Senior Game Programmer

Projects

openFrameworks

openFrameworks is a community-developed cross platform toolkit for creative coding in C++.

C++ - Released: 21 Oct 2009 - 9,800

ofxiOSBoost

iOS Boost Library 1.60.0 (arm64, armv7, i386, x86_64) Pre-compiled and Build Script (libc++ and libstdc++) - Boost iOS

C++ - Released: 23 Oct 2012 - 274

FreeImage

FreeImage library - With Fixes for ALL PLATFORMS

C - Released: 04 Sep 2014 - 31

Multithreaded-Ray-Tracer

A Multithreaded Skeleton Ray Tracer designed to help you get started with start ray tracing, with fast rendering speed! This has been adapted around Sverre Kvaale's original wxWidgets Skeleton to enhance speed, look and functionality of the original framework. Skeleton based on and for Kevin Suffern's Textbook Ray Tracing from the Ground Up.

C++ - Released: 05 Jun 2011 - 42

ofxTexturePacker

openFrameworks Addon for SpriteSheets and Animated Sprites generated from TexturePacker

C++ - Released: 30 Jan 2014 - 22

ofxOSXBoost

OSX Boost Library 1.60.0 (i386, x86_64) Pre-compiled with (libc++ and libstdc++ branches) - Boost OSX

C++ - Released: 11 Dec 2013 - 24

ofxCocosDenshion

iOS Music and Sound Engine for Games in C++ - openFrameworks

Objective-C - Released: 21 Feb 2014 - 6