Android AdMob plugin for Godot Game Engine 3.2 or higher
MIT License
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Compiled with godot-lib.3.5.2.stable.release.aar
Published by Shin-NiL about 2 years ago
Please check the temporary workaround on the setup section of the README file for this version.
Thanks @Funmungus for the update ;)
Compiled with godot-lib.3.4.5.stable.release.aar
Published by Shin-NiL about 2 years ago
Thanks to @cengiz-er
Compiled with godot-lib.3.4.4.stable.release.aar
Published by Shin-NiL about 2 years ago
Thanks @Funmungus for the huge update ;)
Compiled with godot-lib.3.4.4.stable.release.aar
Published by Shin-NiL about 3 years ago
Compiled with godot-lib.3.3.3.stable.release.aar
Published by Shin-NiL over 3 years ago
Compiled with godot-lib.3.3.stable.release.aar
Published by Shin-NiL about 4 years ago
Compiled with godot-lib.3.2.3.stable.release.aar
Published by Shin-NiL about 4 years ago
GodotLib.calldeferred
was replaced by signals (thanks @ricardoalcantara);banner_size
property added;.aar
file name.Compiled with godot-lib.3.2.3.stable.release.aar
Published by Shin-NiL over 4 years ago
Compiled with godot-lib.3.2.2.stable.release.aar
Published by Shin-NiL over 4 years ago
Published by Shin-NiL over 4 years ago
Published by Shin-NiL over 4 years ago
show_banner
, hide_banner
and show_interstitial
without the respective load calls.Published by Shin-NiL over 4 years ago
Two new methods was added:
Published by Shin-NiL over 4 years ago
It should be much easier to use the plugin now as you can just drop the Admob node into your scene as any other Godot node.
Published by Shin-NiL over 4 years ago
The first release after the port to use the new Android plugin system