This repo contains working solutions, in hopes of exchanging ideas to collaboratively come up with the most/size.speed optimized solutions (or simply to help those out there who are stuck). Even though the programs are created through a drag-and-drop interface within the game, copy/paste from/to the clipboard works as assembly source code seen in this repo.
The file naming convention used is:
Under the solutions
folder, inside a subfolder called <level>-<level name>-<size par>.<speed par>
, <size>.<speed>[.<type>]-<author>.asm
Where size
and speed
are the number of commands and steps of the solution, which is deemed by the game as size and speed optimized if they are equal to or less than the par numbers in its folder's name.
The optional type
field is a descriptor for the type of solution (e.g. the algorithm used, whether it's an exploit etc.)
author
is the GitHub username of the author of the solution.
For example, solutions/07-Zero-Exterminator-4.23/4.23-atesgoral.asm
means the solution is both size and speed optimized and is by user atesgoral.
Please issue a pull request while keeping in mind:
You need Node.js 18+ and Yarn to be installed.
yarn
to install all dependencies
yarn test
to run tests.
The tests involve the static/runtime analysis and benchmarking of each solution by utilizing: