Dynamic ocean material for Bevy.
Lightning fast tilemaps for bevy.
Bevy plugin for tracking render pipeline status.
Experimental extensions to bevy's parallax mapping shader
Voxel game written in Bevy making heavy use of WGSL compute shaders
Shaders and other small Bevy examples
A native and WASM compatible Particle System implementation for Bevy
A toon shader that looks like the one used for characters in The Legend of Zelda: The Wind Waker
🎆 Hanabi — a GPU particle system plugin for the Bevy game engine.
A sci-fi battle simulation implemented in the bevy engine.
An old school terminal shader for the bevy game engine
Parallax background plugin for Bevy
Helper library for rendering curves and surfaces modeled with Curvo in Bevy.
A simple and ergonomic heightmap terrain plugin for Bevy game engine
Bevy plugin for limited color palette pixel art games
Tweening animation plugin for the Bevy game engine.