Tactical 2D shooter in fishy pixels style. Made with Rust-lang 🦀 and Bevy 🪶
OTHER License
👉 Live on Kickstarter! 👈
Fish Folk: Jumpy is a tactical 2D shooter, played by up to 4 players online or on a shared screen. Aim either left or right; the rest is up to clever movement and positioning in this fish-on-fish brawler! For more information about our origin story (Duck Game et.al.) and big-picture plans, see our design document.
Jumpy runs in the browser! You can play web demo to try out the game, without needing to install anything on your computer.
We recommend using the Chrome browser or other derivatives for best performance, or if you have issues with other browsers.
The game is currently under re-construction as it is being rewritten to use the Bevy game engine. There are now 4 stable maps and 4 items in the new version, and the game is nearly ready for another release.
Anyone involved in the Fish Folk community must follow our code of conduct.
If you'd like to make something for Fish Folk, check out our help-wanted issues or just ask us on Discord. We'll soon post an updated roadmap for the next month or two of work ahead.
Before committing and opening a PR, please run the following commands and follow their instructions:
cargo clippy -- -W clippy::correctness -D warnings
cargo fmt
By default, Jumpy will build without optimizations for the jumpy_core
and jumpy
crates. This helps reduce re-compile times at the expense of some runtime performance. If you need increased runtime performance during development, you can build with the --profile dev-optimized
option, to optimize all of the crates:
cargo r --profile dev-optimized
./jumpy
or jumpy.exe
)A cross-platform launcher is also available for downloading and launching the game easily.
pacman -S jumpy
git clone https://github.com/fishfolk/jumpy.git
cd jumpy
cargo run