Simple stupid noise primitives for WGSL and Rust (glam/bevy types)
OTHER License
A native and WASM compatible Particle System implementation for Bevy
Shaders and other small Bevy examples
A floating origin plugin for worlds larger than the observable universe
Gamelike car simulation playground.
bevy gaussian splatting render pipeline plugin
A bevy 3D text mesh generator for displaying text
Sdf 2d shape renderer for Bevy
Reactive programming and workflow execution for bevy
Voxel game written in Bevy making heavy use of WGSL compute shaders
🎆 Hanabi — a GPU particle system plugin for the Bevy game engine.
Bevy asset loader that transparently supports loading over http(s)
Real-time procedural generation of maps, textures, terrain, planets and more!
Experimental high-performance fuzz-testing for bevy systems, emulating user UI interaction
Try to create some tools I usually always use when I build something in Bevy
Framepacing and framelimiting for Bevy