Ryot, the Rust canarY Open Tibia framework, is a modular suite of crates for building 2D tiled games, inspired by Tibia and designed with the power of Bevy.
AGPL-3.0 License
Real-time procedural generation of maps, textures, terrain, planets and more!
A physics based, space shooter game made with Rust and the Bevy engine.
A refreshingly simple data-driven game engine built in Rust
Bevy plugin helping with asset loading and organization
Try to create some tools I usually always use when I build something in Bevy
Load libgdx texture atlas (sprite sheet) files as Bevy assets.
Collection of generic asset loaders for common file formats
A Bevy plugin to write dialogues for your characters, together with player choices.
This template is a great way to get started on a new 2D Bevy game!
Rust_Game_dev
A game made for the Rusty Jam https://itch.io/jam/rusty-jam
A 3D RTS game implemented in Rust.
An easy-to-use game engine for making real games.
bevy_trickfilm
Helpers for working with 2D tilemaps created with the Tiled map editor