Experimental demoscene project using C99 and Direct3D 12. Fully standalone with custom windows, and d3d12 headers. No Windows SDK, libc or Visual Studio dependency. C and HLSL compilers included.
MIT License
Fixes compatibility issues with older games running on Windows 10/11 by wrapping DirectX dlls. A...
Make self-contained demoscene productions on Linux!
Rasterization on the GPU in "slow motion".
Cross-platform OpenGL demo using SDL2