Goblin-COM roguelike game for 7DRL 2015
UNLICENSE License
Operate the elite organization, Goblin-COM (Goblin Combat Unit), to protect your castle island from invading goblins. It's an XCOM-like squad combat roguelike for 7DRL 2015.
All needed resources are embedded in the executable, so there are no other files to zip up with it.
For all other platforms it should be easy to build from source.
The save file is just a memory dump, so it's not necessarily portable. However, it's unlikely anyone would want to port a save across architectures anyway.
No libraries will be used except for small, embeddable ones. I want this to be a single, simple, tight executable. Modding the game will require changing the sources, but since it will be trivial to compile that shouldn't be an issue.
A mini ncurses-like, panel-oriented library has been written specifically for G-COM as its display driver. It minimizes required updates to put less load on the terminal emulator and use less bandwidth in the case of telnet play.
The game is designed from the ground up to support modern (UTF-8) ANSI terminal emulators, telnet play, and Windows' console in its default configuration. The display driver is a least common denominator of this subset (16 colors, limited Unicode support).
G-COM's Unicode support is only partial, just enough to display some interesting, pretty characters in the game. Full support would require including the big Unicode tables. The limitations:
uint16_t
type for characters. Fonts for the astral planes areUnicode support in Windows' console is total rubbish, probably from not having been updated in 20 something years. This limits the character selection to essentially the old IBM code pages (but using the newer Unicode codepoints). Fortunately there are still enough characters available to be interesting.